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LAIR
Cost per Tile: 100
Health per Tile: 200
Attracts:    Monster       Size Needed   Also Needed  
Beetle1 tile None
Spider9 tilesHatchery
Dragon15 tiles Treasure Room
Bile Demon25 tilesHatchery
Dragon15 tiles Treasure Room
Vampire9 tilesGraveyard
Tentacle9 tiles Temple

The location and size of the lair is most important for keeping your minions happy. Make sure it's big, and that you have two or three if necessary. By building numerous lairs, where the majority of fighting among your minions will occur, you can keep Natural Enemies apart.

You can have a creature build a new sleeping area by dropping him into the lair where you want him to bed down. This is especially helpful with Horned Reapers and Vampires, both of which can get a little testy when near others. Your lair should also be big (did I mention that?), probably bigger than seems necessary. Breathing room keeps your creatures happy, and an overcrowded lair can lead to some rampant dissatisfaction. As a rule, your minions require only one tile for a sleeping area. The exceptions are Dragons (two tiles), Bile Demons (four tiles), and Giants (two tiles). Imps don't sleep, and therefore don't need any lair space.

        Take me to the Hatchery     






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