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Zealot
Overview
The stalwart Protoss ground attacker is especially effective in large numbers early in a battle, but cannot retaliate against flying attackers and is vulnerable to concentrated defenses.
How It Has Changed
The Zealot has not been modified, but between the advent of Dark Templars, and the improved functionality of Dragoons, you needn't rely on them as much as you did in the past.
 Zealot |
Recommended Uses
Early assault and defense, diversionary tactics, damage screening. Effective ground combat unit throughout a battle if deployed in force.
Further Detail
You should still construct Zealots early in a battle, but you'll want to use your resources to build Dragoons and Dark Templars as well. Zealots are still your best counter to Zerg Hydralisks and Zerglings, as well as Terran Marines and the newly improved Goliaths.
|
hit points / shield points (size) |
80 / 80 (small) |
|
build time |
40 |
|
vision |
7 |
|
cost (minerals / vespene gas / psi) |
100 / 0 / 2 |
|
damage (type) / range / rate / bonus |
16 (normal) / +2 |
|
attack range / cooldown |
1 / 22 |
|
armor / bonus |
1 / +1 |
View the table legend
The Protoss Units, continued
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