Guardian
Overview
A slow, expensive, and vulnerable flying siege weapon whose remarkably long range and terrific destructive power make the perfect combination for eliminating enemy ground defenses, although its inability to target flying opponents renders it helpless against airborne attackers.
How It Has Changed
The Greater Spire mutation is slower than before. The Guardian itself remains identical, but because many of its enemies, like the Terran Goliath and Wraith, and Protoss Dragoon and Scout, are more powerful than before, it must be defended more carefully.
 Guardian |
Recommended Uses
Sieges against enemy defenses. Support for Hydralisks and Mutalisks.
Further Detail
Beware the Terran Goliath, whose extremely powerful upgraded ground-to-air attack has range equivalent to the Guardian's. Fortunately, Guardians can much more easily group their fire against Goliaths, which cannot cluster. Otherwise, although Guardians now have more airborne enemies, a combination of Mutalisks and Devourers can keep them safe.
|
hit points (size) |
150 (large) |
|
build time |
40 |
|
vision |
11 |
|
cost (minerals / vespene gas / control) |
50 / 100 / 2 |
|
damage (type) / bonus |
20 (normal) / +2 |
|
attack range / cooldown |
8 / 30 |
|
armor / bonus |
2 / +1 |
View the table legend
Next: The Zerg Units, continued
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