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Zergling
Overview
Although easily killed, the ravenous Zerg ground attacker is very inexpensive, yet deadly in vast groups, especially when fully upgraded for speed and damage and when backed by more powerful Zerg strains.
How It Has Changed
The Adrenal Glands attack rate upgrade, though slightly more expensive than before, grants the Zergling a rate of attack that's nearly twice as fast as normal. The results, in practice, are startlingly more effective.
 Zergling |
Recommended Uses
Early scouting, invisible scouting while burrowed, early supply-line assault, full-scale assault.
Further Detail
Fully upgraded Zerglings are truly a force to be reckoned with. They can overwhelm and devastate any enemy structure with little trouble. The Zergling's greatest shortcoming remains its poor constitution, so as before, you'll want to send Zerglings in behind units like Hydralisks and Ultralisks that are better equipped to absorb damage. Better yet, use the Defiler's Dark Swarm ability, which nullifies newly enhanced units like the Protoss Dragoon and the Terran Goliath, not to mention most other ranged combat units. As a rule, if Zerglings are not killed quickly, they will quickly kill whatever they are up again. Do not neglect huge hordes of Zerglings as a perfectly viable attack force late in a battle.
|
hit points (size) |
35 (small) |
|
build time |
28 |
|
vision |
5 |
|
cost (minerals / vespene gas / control) |
50 / 0 / 1 (per pair) |
|
damage (type) / bonus |
5 (normal) / +1 |
|
attack range / cooldown |
1 / 8 (6 upgraded) |
|
armor / bonus |
0 / +1 |
View the table legend
Next: The Zerg Units, continued
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