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Starcraft Expansion Set: Brood War Game Guide


DOWNLOADABLE GUIDE HERE
Intoduction
Race Overviews
Campaigns
Cheats
Index


GameSpot's Guide to Starcraft
 

Offensive Strategy
As a rule, the more types of unit you feel capable of managing simultaneously in combat, the better off you will be. Before, the Dragoon, the Archon, the Carrier, and the Arbiter all were too expensive to be entirely practical. But now all of these - and indeed, every Protoss unit - are viable combat options. That includes the new Dark Templars, Dark Archons, and Corsairs. With so many choices suddenly available, you need to make decisions rather than spread yourself thin.

screenshot
Hidden under the cloaking field of an Arbiter, a massive fleet of Carriers decimates the Protoss' enemies.
The mainstays to your strategy should be the Zealot, the High Templar, the Observer, and the Reaver. Other highly useful units include Dragoons, Dark Templars, Scouts, and Corsairs. Should resources accommodate, consider using Archons, Dark Archons, Carriers, and Arbiters. Arbiters and Dark Archons, powerful though they may be under capable command, are vulnerable to the extent that the resources may not be worth risking unless you are confident that you know how best to exploit their abilities.

Versus Terran
The new Medics make Firebats a true menace for your Zealots. Your best chance is to use Reavers and Dark Templars to deal with Terran infantry, because your Zealots are downright ineffective against Firebats and Marines fighting with Stim Packs and Medic support. Cloaked Wraiths still pose a threat in the middle of a battle, but if you support a pack of Dragoons with an Observer, you can make short work of however many Wraiths the Terran opponent can muster. Siege Tanks will forever be a threat to the Protoss, but your new Corsairs and their Disruption Web can set them up for a fatal surprise attack. Meanwhile, Scouts still rule over Wraiths, while the new Valkyries shouldn't pose too many problems, especially with Dragoons around. Battlecruisers are still a very real threat, and there remains no good way for the Protoss to stop them save with great fleets of Scouts, or with the Dark Archons' Mind Control. Psionic Storm can help, but Carriers still fare poorly against their Terran rivals. Do not use Archons against an apt Terran opponent lest he strike with his Science Vessel's EMP Shockwave. Combinations of Zealots, Dragoons, High Templars, Reavers, and Corsairs should represent the brunt of your forces when facing the Terrans.

The Protoss Offensive Strategy, continuedNEXT
 



 
 
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