Versus Zerg
Enhanced Sunken Colonies and Lurkers discourage the Protoss from attacking early with Zealots, but do not hesitate to do so if you feel the Zerg are unprepared for the attack. Dragoons are fairly effective against Hydralisks and Mutalisks, but your best weapon against these units remains the High Templar's Psionic Storm. Photon Cannons are very effective as well, and since they build faster, it is a viable option to move a Probe into Zerg territory to set up a Pylon and Cannons to seal in your foes. The Reaver remains effective, but you'll also need to use your Robotics Facility to build Observers before you attack, lest you fall prey to the new Lurker. In a pinch, there is no easy way to defend against Guardians, although a combination of High Templars and Dragoons may work well. Scouts can kill them quickly, and are powerful against Mutalisks as well, but a shrewd Zerg commander may overwhelm your fleet with a combination of the new Devourers, Mutalisks, and the Queen's Ensnare ability. Using Corsairs together with your Scouts can tilt the odds in your favor. Otherwise, Dark Templars are a very good early defense against the Zerg, since the Zerg will be hard-pressed to send Overlords with their every attack. Dark Templars are also good for attacking less-than-competent Zerg commanders, who are liable to hide all their Overlords in a corner somewhere rather than deploy them around the base to search for cloaked units. Note too that only Zerg Spore Colonies are detectors; Sunken Colonies cannot see your Dark Templars.
Versus Protoss
Ironically, it is none other than the Protoss that are most poorly equipped to handle their new Dark Templars. If you rush up the technology tree to Dark Templars, you may well catch an opposing Protoss player with but a few Photon Cannons and not one Observer, allowing your invisible warriors to decimate his position unopposed. Use a few Zealots with your Dark Templars to create a diversion and to destroy any Photon Cannons, then finish him off. Dark Archons also work well against rival Protoss, because using Mind Control on enemy units not only gives you the unit itself, but any technology, weapon, armor, and shield upgrades the opponent might have researched. Corsair Disruption Webs are great against Photon Cannons, but if you can gather enough resources, so are Carriers. Indeed, there is no simple means for the Protoss to counter rival fleets of Carriers, since their Interceptors can quickly take down enemy Scouts. Again, the Dark Archon's Mind Control is a viable option. If you are up against enemy Protoss, it is all the more important to scout his base and respond accordingly, either by countering him early on or expanding your territory to eventually overwhelm him by sheer numbers.
Next: The Protoss Units
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