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Science Vessel
Overview
Although unarmed, the Science Vessel is a powerful flying support weapon that not only detects cloaked enemy units, but has several useful offensive and defensive abilities.
How It Has Changed
Its cost has been altered to rely less heavily on Vespene Gas. Its sight radius and acceleration have been increased, making it much more useful as a scout. The Irradiate ability now inflicts up to 250 points of damage, and deals damage much more quickly than before; however, a Science Vessel can no longer use the ability in rapid succession. Nevertheless, the Science Vessel is far more potent than before.
 Science Vessel |
Recommended Uses
All-around defensive support, via cloak detection and Defensive Matrix. Scouting. Hit-and-run tactics and offensive support via Irradiate and EMP Shockwave.
Further Detail
You must build Science Vessels in every military situation. Their reasonable cost, coupled with their extremely powerful special abilities, excellent speed and vision, and cloak detecting functions, make this once-neglected unit utterly essential. The Irradiate ability is an excellent means of killing Zerg Lurkers and Protoss Dark Templars, the otherwise-invisible attackers that might have otherwise caused you trouble. Irradiate remains one of your best weapons against the Zerg.
|
hit points (size) |
200 (large) |
|
|
build time |
80 |
|
|
vision |
10 |
|
|
cost (minerals / vespene gas / supply) |
100 / 225 / 2 |
|
|
armor / bonus |
1 / +1 |
|
|
special options |
|
|
|
defensive matrix |
|
100 energy per use |
|
irradiate |
150 / 150 to research |
75 energy per use, range 9 |
|
emp shockwave |
200 / 200 to research |
100 energy per use, range 8 |
View the table legend
Next: The Terran Units, continued
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