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Vulture
Overview
An inexpensive, fast-moving ground-attack motorcycle whose Spider Mines remain a powerful defensive tool early in a battle.
How It Has Changed
The Vulture has not changed. However, the introduction of Protoss Dark Templars and Zerg Lurkers, who can attack while invisible, makes Spider Mines all the more useful a defensive option, because the mines will attack invisible opponents indiscriminately.
Recommended Uses
 Vulture |
Scouting. Harassing enemy supply lines. Harassing slow enemy units. Deploying Spider Mines to defend one's own base. Deploying Spider Mines to seal the enemy within his own base.
Further Detail
The often-neglected Vulture nonetheless remains an effective unit under particular conditions. It is still an effective scout, and can make short work of enemy supply lines. And now, Spider Mines are quite possibly the best means of dealing with an early Dark Templar attack, even as Vultures remain effective against small units like Protoss Zealots. The Vulture's only real shortcoming is the mere fact that it must be produced from the same place as the Siege Tank, a defensive unit that the Terran commander would be loathe to overlook.
|
hit points (size) |
80 (medium) |
|
|
build time |
30 |
|
|
vision |
8 |
|
|
cost (minerals / vespene gas / control) |
75 / 0 / 2 |
|
|
damage (type) / bonus |
20 (concussive) / +2 |
|
|
attack range / cooldown |
5 / 30 |
|
|
armor / bonus |
0 / +1 |
|
|
special options |
|
|
|
spider mine |
150 / 150 to research |
3 mines per vulture |
View the table legend
Next: The Terran Units, continued
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