Marine
Overview
The Terran Marine remains an inexpensive, efficient, all-purpose fighter that can tear through enemy units and structures with remarkable efficiency when deployed in great numbers.
How It Has Changed
The Marine himself is unchanged. However, the advent of the Medic, who can quickly restore him to full health even in the middle of combat, makes the Marine that much more deadly, especially because Stim Pack damage can now be recovered. Regardless of the Medic's assistance, however, unprepared Marines will be quickly torn to shreds by the new Protoss Dark Templar and Zerg Lurkers, not to mention newly improved Protoss Photon Cannons and Zerg Sunken Colonies.
Recommended Uses
 Marine |
Defense, especially in Bunkers. Extremely effective combat unit in large groups, especially when fully upgraded and assisted by Medics.
Further Detail
The Marine remains arguably the all-around best military unit. They are imperative to the Terrans' success. They need only fear concealed assailants and area-affect attacks when deployed in large groups. Marines also benefit a great deal when supported by Medics. Although Marines stationed in Bunkers remain a very effective defense (Bunkers add two points of range and 350 points of hit points), remember that the new Protoss Corsair can nullify the Bunker's attack.
|
hit points (size) |
40 (small) |
|
build time |
24 |
|
vision |
7 |
|
cost (minerals / vespene gas / supply) |
50 / 0 / 1 |
|
damage (type) / bonus |
6 (normal) / +1 |
|
attack range / cooldown |
4 (+1) / 15 (7.5 stimmed) |
|
armor / bonus |
0 / +1 |
|
special options |
|
|
stim pack |
10 hit points per use |
View the table legend
Next: The Terran Units, continued
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