Offensive Strategy
Terran units are fairly slow, but extremely powerful when grouped. Many of those units, including the Marine, the Wraith, the Goliath, and the Battlecruiser are effective all-purpose fighters that do not compromise their power for their versatility. Ironically, the Terrans' highly specialized units are the ones that, in the end, seem less effective; Firebats, Vultures, and Valkyries are optional compared to those more flexible forces you absolutely must use every time, like Marines and Siege Tanks, and, if you can afford to, Battlecruisers.
Marines will continue to be the most essential component of your attack, now more than ever with the advent of Medics who can cure their wounds. You will also be far more inclined to use Wraiths, which are not only much less expensive than before, but also substantially stronger. Note too that the Starport itself builds faster than before, and it and its Control Tower add-on both cost less, so in the end you can have Wraiths much sooner than you could in the past. Of further notice, the Nuclear Silo now builds Nukes twice as fast, making the Nuclear Strike a much more tempting option, if not a virtually essential one.
Versus Protoss
Firebats are incredibly powerful against the inevitable Zealots because, not only does the Stim Pack now yield an attack rate benefit in addition to a speed increase, Medics can back them up and keep them fighting. You may well overpower a Protoss opponent early on by building great numbers of these deadly fighters.
You must be very careful of an early attack from Dark Templars, which will be decisive if you're caught without cloak-detection. Make sure you have both Missile Turrets and a Comsat Station at hand for this likely situation, and be ready to deal with the insurgents with Firebats and Marines. You'll also find that Spider Mines can put a stop to Dark Templar rushes even before they start. Cloaked Wraiths will prove valuable early on, because the cloak-detecting Protoss Observers are slow, and the Protoss like to build Reavers instead anyway. Later, your Ghosts will be extremely valuable; not only can you use Lockdown against their powerful fleets, but the Protoss are again hampered by their reliance on Observers, making your faster-building Nukes a very real solution. Furthermore, their reliance on shielding will forever be the Protoss' Achilles' Heel, and your Science Vessels' EMP Shockwave exists to exploit their weakness. You cannot sit idly by, though, content with your defenses, because the Corsair's Disruption Web can cause real problems. In that event, try to have plenty of Marines and Goliaths around, and later on, aim to have fleets of Battlecruisers, whose only real threat is the Protoss Dark Archon and its Mind Control.
Next: The Terran Offensive Strategy, continued
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