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Starcraft Expansion Set: Brood War Game Guide


DOWNLOADABLE GUIDE HERE
Intoduction
Race Overviews
Campaigns
Cheats
Index


GameSpot's Guide to Starcraft
 

Versus Zerg
Zerglings are terribly ineffective against your Firebats, especially with Medics behind them. In fact, the Zerg will have a much harder time cracking your defenses and scouting your territory than they used to. Guardians will not have it easy fending off your Goliaths, and the Queen's irritating Parasite ability can now be cured with the Medic's Restoration. Do not become complacent, however; you still have to fear the Defiler, and because there is no simple way to counter Dark Swarm, what you need to do is attack the Zerg before they can use it on you to devastating effect. Marines remain powerful, although you'll need to watch over them with a Science Vessel, because the Zerg are liable to ambush you with their new Lurkers. Thankfully, Science Vessels can kill them with Irradiate.

Your air force now has much to fear from the new Devourers, whose armor-eating attack makes Mutalisks much more deadly. Battlecruisers will nonetheless still prove very useful against the Zerg, but you are advised to use caution and always support them with Science Vessels, and always aim for the Mutalisks first. Siege Tanks remain the Hydralisk's nemesis, and you will need to have them around if you hope to defend yourself against Dark Swarm. But watch out for the Queen's Spawn Broodlings, whose range is superior even to your Goliaths.

Versus Terran
Do not use Firebats against a rival Terran, because they fare poorly against Marines. Instead, you would be wise to use the otherwise-ignored Vulture, whose Spider Mines are very effective against all Terran ground units, and whose splash damage is devastating against enemy infantry. Wraiths are not as effective against an enemy Terran, because stimmed Marines, Missile Turrets, and especially the new Goliaths all pose very serious problems for the delicate starfighters. Cloaked Wraiths are nonetheless effective for hit-and-fade tactics, and for hunting down fledgling expansions that are poorly defended.

Battlecruisers remain difficult to counter, except in the case of the Ghost's Lockdown ability. Still, the Medic's Restoration can nullify Lockdown at half the energy cost, so you are advised to send Dropships with Medics behind your Battlecruisers when you take on an enemy Terran base. Battlecruisers, now more heavily armored than before, are very strong against all Terran ground units, and you should always try to build fleets of them in the long run. If you find yourself engaged in large-scale infantry battles in the meantime, try to kill the enemy Medics first, so the opponent loses the advantage that you retain. Science Vessels are essential support, and while Defensive Matrix remains their most valuable ability against a rival Terran, don't hesitate to use Irradiate on groups of infantry.

Next: The Terran UnitsNEXT
 



 
 
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