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Defensive Strategy
The only significant improvement to the Terrans' already stalwart defense is the Goliath, whose function as an anti-air platform has markedly improved. Goliaths are now an essential component for defending your base against enemy air units, especially on island maps where ground attacks are impossible. In that case, you should forgo building Siege Tanks and move straight to Goliaths; their upgraded anti-air attack will make the opponent think twice before he approaches. The new Valkyrie is only marginally useful, because its high cost and ineffectiveness in small numbers makes other defensive options much more tempting. Still, it should be a consideration if you expect the enemy to use clusters of flying units against you.
 With the aid of Medics, your Marines are now stronger than ever. |
It is essential that you have cloak-detecting capability as soon as possible. While a Missile Turret is hard to justify early in battle, since it's useless against ground forces, you need one near your Command Center in case cloaked units attack you. You also need to build a Comsat Station, and you'll need to use Science Vessels in every battle. But other than that, you will find that Bunkers, Siege Tanks, and Turrets working in tandem will prove as effective as ever. Just watch out for the Protoss Corsair's Disruption Web, which can nullify your immobile defenses. All the more reason to have plenty of Goliaths around.
Next: The Terran Offensive Strategy
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