Observer
Overview
A delicate, defenseless, invisible robot ideal for scouting purposes, whose ability to reveal cloaked enemy units makes it an imperative complement to any large-scale attack.
How It Has Changed
The Observatory is less expensive than before, but Observers themselves remain identical. However, they are tactically far more important than before, because the advent of Zerg Lurkers and the Protoss' own Dark Templars demands that cloak-detecting units be deployed with every attack force. Also note that Zerg Spore Colonies now deal full damage to Observers, and can kill them very quickly.
 Observer |
Recommended Uses
Lifting the fog of war. Locating enemy expansions. Positioned outside own or enemy base, can spot incoming attackers. Must be included with every attack to detect cloaked enemies.
Further Detail
Observers are now even more vital to the Protoss' success. You cannot risk attacking a fortified Zerg or Protoss base without an Observer escorting your forces, because even a handful of Lurkers or Dark Templars can spell disaster for your forces if they remain undetected.
|
hit points / shield points (size) |
40 / 20 (small) |
|
build time |
40 |
|
vision |
9 (+2) |
|
cost (minerals / vespene gas / psi) |
25 / 75 / 1 |
|
armor / bonus |
0 / +1 |
View the table legend
The Protoss Units, continued
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