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Shuttle
Overview
An inexpensive, durable, but slow means of ferrying troops about the battlefield, which can be upgraded with a significant speed enhancement.
How It Has Changed
The Shuttle itself builds slightly slower than before, and units emerging from a Shuttle cannot attack for several moments. Therefore Shuttle ambushes, particularly the feared Reaver drop, are no longer as effective.
 Shuttle |
Recommended Uses
Moving Reavers, High Templars, and Dark Templars into battle, or behind enemy lines. Hallucinated Shuttles make an effective diversion.
Further Detail
You cannot rely on Shuttle-dropped Reavers any longer, not without some serious modification to the strategy. Because Reavers can no longer attack immediately as they emerge from a Shuttle, they will be vulnerable for those few seconds. Thus, try escorting Reavers with Zealots, which can hold off enemy ground forces for a few moments as your Reaver prepares to fire.
|
hit points / shield points (size) |
80 / 60 (large) |
|
build time |
60 |
|
vision |
8 |
|
cost (minerals / vespene gas / psi) |
200 / 0 / 2 |
|
armor / bonus |
1 / +1 |
View the table legend
The Protoss Units, continued
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