Mission 5: True Colors
Overview
You are faced with a massive concentration of Terrans to the southwest, and Protoss to the southeast, and you must devastate them entirely, and kill their powerful military leaders Admiral Edmund Duke and Praetor Fenix. Because the mission is a surprise attack, you have six full minutes to attack your enemies preemptively, with little fear of resistance.
Possible Expansions
The only undefended resource patch in the area is a single Vespene Gas geyser isolated on an island to the south of your main base. You probably will not need it. However, you will need to expand either to the large resource cache west of your starting position, or the cache to the southeast. Unfortunately, you'll find a Terran presence in the former, and a Protoss presence in the latter, and you'll need to clear either area before you can claim it. Fortunately, you can clear at least one of these areas in the first six minutes of the mission, where you'll encounter little resistance. You can find another stash of resources south of the Terran position, and another south and slightly west of the Protoss position. The sooner you clear the enemies from these regions, the more resources will remain for you to take. You will need no more than two expansions to amass plenty of resources with which to win this mission, so you may use your discretion in choosing where to expand. Because your Terran foes tend to be more dangerous than the Protoss, you are advised to aim for the western and southwestern expansions.
Key Points
In the first six minutes of the mission, your enemies are idle and you are free to use your starting force of Hydralisks, Zerglings, and Lurkers to wreak maximum havoc. Defensive structures are entirely inoperable, but though the rare enemy units you encounter will not openly attack you, they will retaliate if you hit first. Try burrowing your Lurkers on the bridge in Protoss territory near the eastern edge of the map, three-quarters of the way south, during the first six minutes; place a few Hydralisks there if you can. When the timer runs out, the Protoss will begin sending convoys of Zealots, Dragoons, and High Templars across this bridge, all of which will fall to your assault team. These units can rack up dozens of kills over the course of this mission and heavily impair Protoss attacks.
You will find Admiral Duke two-thirds of the way south, along the western border; he commands a modified Battlecruiser that can be brought down with swarms of Hydralisks, especially if protected by the Defiler's Dark Swarm. Several dozen Mutalisks can also perform the job, albeit less tactfully. You will find Praetor Fenix two thirds of the way south along the eastern border; a dozen Guardians are more than a match for his powerful Dragoon exoskeleton, although a rather simpler, more anticlimactic means of killing the Protoss hero lies with the Queens' Spawn Broodlings ability.
Next: The Mission 5 Walk-through
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