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Walk-through
Make every second of first six minutes count. Quickly build an Extractor and start gathering minerals. Use your starting resources to hatch more Zerglings, send your Hydralisks and a few Zerglings west, and your remaining Zerglings east. Do not bother with structures like Supply Depots and Pylons; use your forces to destroy defensive emplacements and key structures like Gateways and Barracks.  Although a Zerg fleet can overpower Fenix, he can be put to death most ignobly by Spawn Broodlings. |
If you work fast and keep sending more Zerglings to the fight, you should be able to mostly free up all four resource nodes described above. Back at your base, build more Drones and start mining gas. When there's only a minute remaining, build clusters of Sunken Colonies in the southwest and southeast regions of your base, because those are the directions from which most enemy attacks will come.
When the six minutes are up, expect fierce resistance especially from the Terrans, who will come at you with Ghosts and Siege Tanks. Sunken Colonies and Hydralisks should be able to hold your ground.  The Admiral's heavily armored Battlecruiser nevertheless proves no match against dozens of Mutalisks, aided by Scourges. |
Build up your base as you usually would, taking care to maintain your perimeter defense. You'll want to heavily fortify this position before you expand. Research Burrow, send lone Zerglings to those areas you ravaged at the beginning of the mission, and burrow them there so you can check whether the enemy tries to rebuild anything. If he does, send a small force to stop him.
Expand when you can, using forces of Hydralisks to protect your Hatcheries as they build, then plenty of Sunken Colonies once they're ready. Expand again using the same technique. Expect increasingly powerful attacks against your main base;  Your flying units, assisted by Hydralisks, must eventually clear the entire map of your enemies. |
Battlecruisers and Carriers will try their best, but your Hydralisks should be able to thwart them. Create a network of Nydus Canals, build a huge air force of Mutalisks and Guardians, and as many Hydralisks as you can. Ultralisks can be valuable as well, as can Defilers and Queens. With plenty of units at your beck and call, you can systematically destroy all the remaining Terran and Protoss structures in the area, killing each respective side's military leader while you're at it. When Admiral Duke and Praetor Fenix are dead, and when all enemy structures have been destroyed, the mission is over.
Next: Mission 6: Fury of the Swarm
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