Mission 6: Return to Char
Overview
Using the combined forces of Protoss and Zerg, you must fortify both your starting positions, build two expansion bases, and eventually fight your way past a sizeable Zerg military to either attack the Zerg Overmind, or move a worker unit to the Khalis crystal. Either objective can be accomplished similarly, and both lead to success. Along the way, you can expect Zerg counterattacks in all forms, from virtually any direction.
Possible Expansions
There is a lightly defended Zerg base west of the starting Protoss position, and an unoccupied resource node south of the Zerg position. Both expansions should be taken, but only after your original positions are well fortified.
Key Points
This is a very flexible mission; you may choose to finally rely on Protoss or Zerg forces at your discretion, although you'll need to fortify both positions. Remember, though, that your Zerg base's technology is limited, and none of the Hive structures are available. Zerg Hydralisks will still prove very effective, as will Protoss Carriers. Hydralisks and Mutalisks are a great combination, but so are Dragoons and Scouts. Using an air force is the fastest way to fight your way through this mission, although you'll need to be careful of enemy Scourge. Note that only your Zerg base begins with a Vespene Gas geyser, so make sure to have plenty of Drones mining for gas right away. Also, the sooner you take down the Zerg base west of your Protoss position, the easier it will be to eliminate, and the sooner you can expand there.
Next: The Mission 6 Walk-through
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
|
|