You'll notice the area north of the bridge is mined. Have your Dragoons clear it out, but don't send them too far north. Instead, check the situation with your Observer. Siege Tanks, Goliaths, and Ghosts defend the platform with the Generator. Use Psionic Storm on either Ghost after you clear as many Spider Mines as possible. There's no easy way to complete the next stage. Using your Observer to spot, you'll need to take out the Goliaths and Tanks on the platform. Psionic Storm is a good way to soften them up. Your High Templars will take damage from the Siege Tanks, but if you run them away just as soon as they use their spell, they'll survive. Meanwhile, you should drop a Reaver to destroy the Missile Turrets surrounding the platform. Once you've weakened the defenders and killed the nearby Turrets, use your Dragoons or your Scouts (including Artanis) to finish the job by destroying the fourth Power Generator.
Your reinforcements include eight Zealots, six Scouts, four Corsairs, and an Arbiter. You'll be able to get creative with these. For now, group all your Scouts with the Arbiter and move your forces to the northern edge of the map. The final Generator is in the northwest corner, and you'll start your assault just east of there. Use a Corsair's Disruption Web on both Turrets in the area and kill them with your Scouts. Now you have a place to safely deploy your units. Drop your Dragoons and Reavers there, and use them to eliminate the Bunkers and Missile Turrets to the south.
A faster, bloodier method is to drop your 16 Zealots and order them to attack everything in sight. A few will die, but they'll have the area cleaned out quickly. Now use Dragoons or Scouts to take out any Valkyries. There are more Turrets walled in closer to the Generator. Your Dragoons can take these out, as can your Scouts with the help of the Disruption Web. The Disruption Web will also help deal with any Goliaths. Near the Generator you'll find three Battlecruisers, which are no match for your Scouts. You can always stop them with the Arbiter's Stasis Field. Clear the Turrets, then use your Scouts to take down the final Power Generator. Mission accomplished.
Next: Mission 6: Return to Char
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