Chapter 13: Technology
Advances
Nanominiaturization
Discovering the hovertank chassis will speed land-based units. Move to industrial
nanorobotics for additional new facilities and projects.
* Type: Build 8
* Chassis types: Hovertank (3)
* Comes from: Monopole magnets, organic superlubricant
* Leads to: Matter compression, industrial nanorobotics
Neural Grafting
With the bioenhancement center, a player can begin producing +2 morale
military units immediately. Move through mind-machine interface to reach
one of the more powerful advances.
* Type: Conquer 4
* Base facilities: Bioenhancement center
* Secret projects: The Neural Amplifier
* Comes from: Secrets of the Human Brain, industrial automation
* Leads to: Mind-machine interface, bio-engineering
Nonlinear Mathematics
As a low technology, nonlinear mathematics can quickly provide a decent
weapon for early skirmishes or base defenses.
* Type: Conquer 2
* Weapons: Particle impactor (4)
* Comes from: Applied physics, information networks
* Leads to: Superstring theory
Optical Computers
Move to advanced subatomic theory to construct the skunkworks, which provides
free prototyping at the base in which in was built. Moving to superconductor
can provide a new weapon and lead to fusion power.
* Type: Discover 3
* Comes from: Applied physics, polymorphic software
* Leads to: Superconductor, advanced subatomic theory
Orbital Spaceflight
Arriving from Doctrine Air Power, the player who researches orbital spaceflight
can gain missiles, planet busters, and move on to advanced spaceflight.
* Type: Discover 6
* Chassis types: Missile (12)
* Weapons: Planet buster (99), conventional payload (12)
* Base facilities: Sky hydroponics lab
* Comes from: Doctrine Air Power, Presentient algorithms
* Leads to: Advanced spaceflight
Next
- Organic Superlubricant, Photon/Wave Mechanics, Planetary Economics,
and more
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