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     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
Chapter 11: Base Facilities
    The Facilities
    Base Facility Tree
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project

Chapter 11: Base Facilities (cont)

Hologram Theatre
An excellent way to prevent drone rioting (and the psych bonus prevents future rioting problems), the hologram theatre should be used in the most volatile bases. Though the hologram theater is costly to maintain, the prevention of production-halting drone riots outweighs the cost, especially in bases prone to drone problems.
  The secret project the Virtual World causes each network node to also count as a hologram theater.
   

* Cost: 60
* Maintenance: 3
* Prerequisite: Planetary networks
* Benefit: -2 drones at base; +50 percent psych output at base

Hybrid Forest
Though it is high in start-up and maintenance costs, the hybrid forest will pay for itself after several turns, especially when constructed in a base surrounded by forest squares. Boosting both psych and economy, the hybrid forest causes your talents to work happier and with more efficiency. Build the tree farm first, however; the tree farm provides the same bonuses, but at a cheaper cost.

  The hybrid forest has a cumulative effect with the tree farm base facility.
   

* Cost: 240
* Maintenance: 4
* Prerequisite: Planetary economics
* Benefit: +50 percent psych at base; +50 percent economy at base; increases nutrient and energy output of forest squares; combined with a tree farm, it eliminates ecological damage caused by terraforming

  The nanohospital has cumulative effects with the less expensive, but similar, research hospital facility.
   

Nanohospital
Though most players will opt for the less-expensive research hospital facility, the nanohospital can send research through the roof by further boosting its positive effects. Also, the additional psych bonus and reduction of drones will keep your workers happy and efficient.

* Cost: 240
* Maintenance: 4
* Prerequisite: Homo superior
* Benefit: +25 percent psych at base; +50 percent labs at base; -1 drone at base; reduces population loss caused by genetic warfare or disease outbreaks

  The nanoreplicator's mineral bonus is cumulative with the genejack factory, quantum converter, and the robotic assembly plant.
   

Nanoreplicator
The fourth of the mineral boosting facilities, the nanoreplicator is also the most expensive. Thus, you should have already built one of the others (genejack factory, quantum converter, or robotic assembly plant) before considering the nanoreplicator. If not, the high maintenance cost of the nanoreplicator will likely negate any mineral bonuses it provides.

* Cost: 320
* Maintenance: 6
* Prerequisite: Matter editation
* Benefit: +50 percent mineral output at base


Next - Chapter 11: Base Facilities (cont)next
 

 

 
 
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