Chapter
11: Base Facilities (cont)
Hologram Theatre
An excellent way to prevent drone rioting (and the psych bonus prevents
future rioting problems), the hologram theatre should be used in the most
volatile bases. Though the hologram theater is costly to maintain, the
prevention of production-halting drone riots outweighs the cost, especially
in bases prone to drone problems.
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The
secret project the Virtual World causes each network node to also
count as a hologram theater. |
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* Cost: 60
* Maintenance: 3
* Prerequisite: Planetary networks
* Benefit: -2 drones at base; +50 percent psych output at base
Hybrid Forest
Though it is high in start-up and maintenance costs, the hybrid forest
will pay for itself after several turns, especially when constructed in
a base surrounded by forest squares. Boosting both psych and economy,
the hybrid forest causes your talents to work happier and with more efficiency.
Build the tree farm first, however; the tree farm provides the same bonuses,
but at a cheaper cost.
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The
hybrid forest has a cumulative effect with the tree farm base facility. |
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* Cost: 240
* Maintenance: 4
* Prerequisite: Planetary economics
* Benefit: +50 percent psych at base; +50 percent economy at base; increases
nutrient and energy output of forest squares; combined with a tree farm,
it eliminates ecological damage caused by terraforming
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The
nanohospital has cumulative effects with the less expensive, but similar,
research hospital facility. |
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Nanohospital
Though most players will opt for the less-expensive research hospital
facility, the nanohospital can send research through the roof by further
boosting its positive effects. Also, the additional psych bonus and reduction
of drones will keep your workers happy and efficient.
* Cost: 240
* Maintenance: 4
* Prerequisite: Homo superior
* Benefit: +25 percent psych at base; +50 percent labs at base; -1 drone
at base; reduces population loss caused by genetic warfare or disease
outbreaks
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The
nanoreplicator's mineral bonus is cumulative with the genejack factory,
quantum converter, and the robotic assembly plant. |
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Nanoreplicator
The fourth of the mineral boosting facilities, the nanoreplicator is also
the most expensive. Thus, you should have already built one of the others
(genejack factory, quantum converter, or robotic assembly plant) before
considering the nanoreplicator. If not, the high maintenance cost of the
nanoreplicator will likely negate any mineral bonuses it provides.
* Cost: 320
* Maintenance: 6
* Prerequisite: Matter editation
* Benefit: +50 percent mineral output at base
Next
- Chapter 11: Base Facilities (cont)
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