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Chapter
10: Faction Profiles
University of Planet (cont)
Social Engineering
Nearly the exact opposite of the Believers, the University of Planet has
virtually no way of improving its probe score until late in the game,
when thought control can be researched and selected. Until then, the University
player must protect his bases from probe teams. These infiltration units
will be seeking the University's greatest, and only, advantage: wealth
of new technologies.
Unlike the Believers, good
research and lab work isn't an issue at the University. To kick your research
into higher gear, explore the knowledge value system, which doubles the
output of technological advances.
Technology Advances
With a significant research bonus, the University's climb up the technology
tree could be a swift one. Beginning with its free technology, information
networks (the University also receives another free technology at the
start of each game), you can move in a variety of directions, including
polymorphic software, which lets the University construct heavy artillery.
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TIP
Being the most technologically rich society has both
advantages and disadvantages. Use your technological advances to
trade for money, favors, or other technologies. With so much technology
inside your bases, be sure to heavily guard yourself from probe
team assaults.
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A better path, perhaps, would
be through high energy chemistry, an advance that provides durable armor
(plasma steel) and the future ability to construct nerve gas pods, a devastating
(and very unethical) weapon. If you wish to emphasize economy early on,
move to industrial economics from industrial base; a switch to free market
economics could boost the economy without adversely affecting research.
Either way, with the University's research prowess, moving skyward into
the technology tree shouldn't be a problem.
Secret Projects
With stellar research abilities, the University should have no trouble
getting a leg up on secret project production. Because the University
comes equipped with free network nodes at each base, you should attempt
to construct the Virtual World as soon as possible. The project rests
only two steps up the technology tree and causes all network nodes to
also act as hologram theaters, helping immensely with an inevitable University
problem: drone riots.
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TIP
Play the University from a defensive posture. Use
any military creations to protect your bases and keep friendly with
alliances. Then, as you gain technologies and secret projects, you'll
begin to surpass many other factions. Once you've researched sufficient
military technologies, shift government focus off research and onto
offensive and defensive capabilities.
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Next
- Chapter 11: Base Facilities
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