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part 3

Chapter 10: Faction Profiles
    Gaia's Stepdaughters
    The Human Hive
    Morgan Industries
    Peacekeeping Forces
    Spartan Federation
    The Lord's Believers
    University of Planet
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project

Chapter 10: Faction Profiles

The Lord's Believers (cont)

Social Engineering
Because the Believers can't use a knowledge value system, offsetting the negative research score is quite difficult. It won't be until the end of the game, when cybernetic can be researched, that the Believers will finally end their lab deficiencies. By then, however, it might be too late.

TIP
The Believers, having little faith in the world of science, have little ability when it comes to research. Tackling this problem through social engineering is nearly impossible. Instead, seek technology through alliances, bribery, or enslavement (specifically with the tech-rich University of Planet).

Concentrate on the positive; selecting the fundamentalist political system can improve the Believers probe rating, making the Believers bases impervious to infiltration. However, if you do this, you are giving up on research - the fundamentalist model decreases the Believers' research score by another two points. By also moving to power values, you can decrease the cost of supporting military units even more - power values adds to the Believers' support bonus.

Technology Advances
The Believers modifiers to research and development create difficulties when attempting to move up the technology tree. Although their free technology, social psychology, is only one step away from the Secrets of the Human Brain (which awards a free technology to the faction that discovers it), because of research limitations, the Believers will almost never obtain it before another colony. Don't give up on discovering the Secrets of the Human Brain, because it lets the Believers switch to their desired political state, fundamentalist.

TIP
Forget research and concentrate resources on building a fierce military presence. The Believers +25 percent attack bonus adds to their intimidating force.

From social psychology, the Believers can move up to Doctrine Loyalty and gain the ability to build perimeter defenses. Another possibility is moving through the Secrets of the Human Brain to neural grafting and mind-machine interface. Reaching mind-machine interface permits the use of drop pods. As with all technology though, remember that the Believers research modifiers will greatly restrict their ability to move up the technology tree, so reaching this point could take many, many years.

Secret Projects
Just as they restrict technology advances, the Believers poor researching abilities also hinder construction of secret projects. However, like the Spartans, the Believers possess a quick path to the command nexus. In a race with the Spartans, however, the Believers will inevitably lose. Keep eyes and ears peeled to the planetary announcements and gain an advantage with the command nexus if you can, particularly if you are determined to begin construction of wartime units.

TIP
Use the Believers probe bonus to your advantage and construct plenty of probe teams, especially if you are in a war with the University of Planet (shifting to a fundamentalist society will improve your probe status even more). Sure, the Believers have a deep belief in their religion; but that doesn't stop stealing from being an option.


Next: University of Planet next
 

 

 
 
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