Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
    Gaia's Stepdaughters
    The Human Hive
    Morgan Industries
    Peacekeeping Forces
    Spartan Federation
    The Lord's Believers
    University of Planet
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project

Chapter 10: Faction Profiles

Peacekeeping Forces (cont)

Technology Advances
The Peacekeepers' first technology is quite powerful, letting the colony construct efficiency-helping recycling tanks from the beginning as well as leading to one of the most positive technological advances, the Secrets of the Human Brain. The leader who discovers the Secrets of the Human Brain first is rewarded with a free technology - the Peacekeepers almost always have the shortest road to this advance.

WARNING
Playing the Peacekeepers as tyrannical warmongers is a quick way to have your colony conquered by another faction. As their name suggests, they should keep the peace with other factions while gaining wealth and knowledge. Don't be aggressive with another faction unless you know you can defeat it.

Another smart road, particularly if you are looking into building a defensive force for the Peacekeepers, is to move from biogenetics to gene splicing and finally synthetic fossil fuels. With this advance, the Peacekeepers can construct missile launchers. What's more, synthetic fossil fuels leads to Doctrine Air Power, which could give the Peacekeepers a leg up on the air war.

Secret Projects
Providing an extra talent at each base, the Human Genome Project should be constructed as soon as possible - the Peacekeeper colony has the opportunity right from the start. If you're attempting to offset the Peacekeepers only poor social modifier, efficiency, you should construct the Longevity Vaccine, which lies only a few steps up the tech tree at bio-engineering. If you have chosen planned as your economic model, the acquisition of the Longevity Vaccine subtracts two drones at every base. Because the Peacekeepers come equipped with an extra talent per base, these tweaks can greatly improve efficiency and production.

TIP
Two secret projects, Clinical Immortality (doubles votes) and the Empath Guild (adds 50 percent votes), can add even more votes to the Peacekeepers side if you plan to run for planetary governor.


Next: Spartan Federationnext
 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.