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Chapter
10: Faction Profiles
Peacekeeping Forces (cont)
Technology Advances
The Peacekeepers' first technology is quite powerful, letting the colony
construct efficiency-helping recycling tanks from the beginning as well
as leading to one of the most positive technological advances, the Secrets
of the Human Brain. The leader who discovers the Secrets of the Human
Brain first is rewarded with a free technology - the Peacekeepers almost
always have the shortest road to this advance.
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WARNING
Playing the Peacekeepers as tyrannical warmongers
is a quick way to have your colony conquered by another faction.
As their name suggests, they should keep the peace with other factions
while gaining wealth and knowledge. Don't be aggressive with another
faction unless you know you can defeat it.
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Another smart road, particularly
if you are looking into building a defensive force for the Peacekeepers,
is to move from biogenetics to gene splicing and finally synthetic fossil
fuels. With this advance, the Peacekeepers can construct missile launchers.
What's more, synthetic fossil fuels leads to Doctrine Air Power, which
could give the Peacekeepers a leg up on the air war.
Secret Projects
Providing an extra talent at each base, the Human Genome Project should
be constructed as soon as possible - the Peacekeeper colony has the opportunity
right from the start. If you're attempting to offset the Peacekeepers
only poor social modifier, efficiency, you should construct the Longevity
Vaccine, which lies only a few steps up the tech tree at bio-engineering.
If you have chosen planned as your economic model, the acquisition of
the Longevity Vaccine subtracts two drones at every base. Because the
Peacekeepers come equipped with an extra talent per base, these tweaks
can greatly improve efficiency and production.
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TIP
Two secret projects, Clinical Immortality (doubles
votes) and the Empath Guild (adds 50 percent votes), can add even
more votes to the Peacekeepers side if you plan to run for planetary
governor.
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Next:
Spartan Federation
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