Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
    Gaia's Stepdaughters
    The Human Hive
    Morgan Industries
    Peacekeeping Forces
    Spartan Federation
    The Lord's Believers
    University of Planet
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project

Chapter 10: Faction Profiles

Morgan Industries
(cont)

Technology Advances

Because the Morganites' start with the industrial base technology, they can build sophisticated defensive units, based on synthmetal armor, from the beginning of the game. Furthermore, industrial base permits the construction of the Merchant Exchange.



TIP
Research superconductor to discover the gatling laser, a satisfactory weapon that could assist with defense and even offensive maneuvers.

Both are stellar benefits, but perhaps the greatest advantage is the number of choices the Morgan player has from the initial technology. Five new technologies branch from industrial base. A Morgan player most interested in economy and growth should move up through industrial economics next, which provides the ability to shift to a free-market society and allows for the construction of energy banks. Industrial automation follows, providing a wealth system, supply crawlers, and much-needed hab complexes to increase the size of the Morganite bases.

Secret Projects
Using the Morganites foothold into the industrial portion of the technology tree, a player can immediately build the Merchant Exchange in each base, which greatly improves energy output at every base in which it's built. If you plan to exploit CEO Morgan's economic background, the Merchant Exchange is a must-have.

Higher up the industrial tree, the Morganites quickly gain access to the Planetary Transit System, a project that causes each new base to start at population size 3 and one less drone for bases size 3 or under. This greatly assists the Morganites slow growth as well as their negative modifier to support. However, if you do go this route, make sure you advance quickly to industrial automation and get hab complexes, or else the quick start provided by the Planetary Transit System will be wasted by a ceiling of size 4.


TIP
Switching the Morganites to the power value system during wartime will improve your military's morale without decreasing any economic bonuses.

Industrial nanorobotics isn't far for the Morganites either, which could mean the production of the Nano Factory, a secret project that reduces the cost to upgrade units as well as quickening all repair processes. For wartime situations, when repairs and upgrades are essential, this project could turn the tide in the Morganites favor.

Next: Peacekeeping Forcesnext
 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.