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Chapter
10: Faction Profiles
Both are stellar benefits, but perhaps the greatest advantage is the number of choices the Morgan player has from the initial technology. Five new technologies branch from industrial base. A Morgan player most interested in economy and growth should move up through industrial economics next, which provides the ability to shift to a free-market society and allows for the construction of energy banks. Industrial automation follows, providing a wealth system, supply crawlers, and much-needed hab complexes to increase the size of the Morganite bases. Secret Projects Higher up the industrial tree, the Morganites quickly gain access to the Planetary Transit System, a project that causes each new base to start at population size 3 and one less drone for bases size 3 or under. This greatly assists the Morganites slow growth as well as their negative modifier to support. However, if you do go this route, make sure you advance quickly to industrial automation and get hab complexes, or else the quick start provided by the Planetary Transit System will be wasted by a ceiling of size 4.
Industrial nanorobotics isn't
far for the Morganites either, which could mean the production of the
Nano Factory, a secret project that reduces the cost to upgrade units
as well as quickening all repair processes. For wartime situations, when
repairs and upgrades are essential, this project could turn the tide in
the Morganites favor.
Next:
Peacekeeping Forces |
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