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Chapter 3: R &
D
Secret Projects (cont)
The Command Nexus
Once you research the early technology Doctrine Loyalty, The Command Nexus
secret project will become available for research. The Command Nexus is
a valuable secret project in times of war, as it creates a command center
at every city in your empire. The command center not only repairs damaged
units more rapidly, but every new unit created will start at two morale
levels higher than normal, making your force considerably more experienced
and ready for combat.
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TIP
If
you've already constructed a command center in your base prior to
developing the Command Nexus, head to the City Screen for the base
in question and dismantle the command center you built. This will
save you the expense of upkeep for something that will now be free!
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The Human Genome Project
One of the earliest secret projects available for research, the Human
Genome Project, places an extra talent at every base. If you're playing
your game at a low difficulty level, where drones and riots are not much
of an issue, the Human Genome Project won't be that valuable. However,
at the higher difficulty settings, access to the Human Genome Project
can make the difference between a city that is happy and productive and
one that is up in arms with rioting.
Maritime Control Center
The Maritime Control Center is a valuable secret project for those times
when you have very little landmass to work with and are forced to explore
through naval means. Not only does the Maritime Control Center increase
the movement rate of every single naval unit by two squares, it automatically
builds a naval yard at every base, repairing damaged units in double -time,
and creating new naval units with two morale upgrades.
The Planetary Transit System
Once you have discovered industrial automation, access to the Planetary
Transit System secret project will become available. This is especially
useful if you have a large landmass to populate with new cities. This
project, once completed, will begin your cities at a level 3 population
as opposed to level 1. This gives each new city a huge jumpstart on growth.
Recap
* Turn blind research off when starting a new game. This lets you select
research projects manually.
* The more output you get from your labs, the faster you will research
new projects.
* Researching Explore opens the door to mobile units and terraforming.
* Researching Discover gains access to bigger and better engines, orbital
spaceflight, and the ultimate in home defense, the planet buster.
* Researching Build leads to improvements in armor and a whole host of
city improvements.
* Researching Conquer invents the bulk of weapon improvements.
* Secret projects are first come, first served. If an opponent beats you
to it, you must research something else.
* Secret projects can be taken from the enemy by conquering the city that
built it.
Next: Chapter 4: Military Fundamentals
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