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Chapter 3: Infrastructure
Labs
Labs are the lifeblood of your research. The more output coming from your
labs, the faster you research new technologies and secret projects. The
amount of your lab output is directly related to how much energy each
of your cities is producing. Low output means it will take significantly
longer to make breakthroughs. It is for this reason, especially at the
outset of a new game, you generate as many energy credits as possible.
Tweaking your social engineering and adjusting the output of psych, economy,
and labs is covered in great detail in Chapter 5.
NOTE
You'll find references to secret projects in
the following section. They are world monuments that confer great
bonuses on the first faction to build them. Secret Projects are
unique buildings. Secret projects, though incredibly beneficial,
require a tremendous amount of minerals to build, sometimes taking
10-15 times longer to build than regular base improvement. You'll
find more about them at this end of this chapter.
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Paths to Dominance
There are so many routes to take in research that nailing down a set
path is next to impossible. What research you want or need to engage in
is usually dictated by the atmosphere of the game you find yourself in.
For instance, if you start the game near a rather irate neighbor, channeling
your insight into conquer research will be extremely important. On the other
hand, if you begin the game secluded from the opposition, you may want to
forsake conquer research until later in the game and focus your energies
on build and discover research. Let's take a look at each of the four categories
of research and see how they evolve and what they offer the player. Full
details on every technology and secret project can be found in the reference
section.
NOTE
Every technology
has a level rating indicating the category of research and what
level it is. E1 means Explore Level 1, meaning this is the first
step in the Explore path, leading to E2.
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Explore
Explore is the gateway to mobile units and terraforming. Without research
into Explore, you'll never develop formers or wheeled military units. Considering
that formers are vital to a burgeoning city, focusing on this field of research
is extremely important in the early stages of the game.
Centauri Ecology (E1)
This is one of the first technologies you want to research. It allows
for a new unit, formers, and a new unit add-on, the terraforming unit.
As with every technology, Centauri Ecology opens the gateway to other
areas of research - in this case, the secret project Weather Paradigm
and technologies such as Ecological Engineering and Centauri Empathy,
all of which make your empire slightly more Planet friendly.
Doctrine Mobility (E1)
Everyone needs wheels, and this is the starting point. If you happen to
start a new game, and you're perilously close to a rival faction, researching
Mobility should be your first priority, as it will allow for the construction
of the speeder land unit and the command center base improvement, additionally
opening up a new research avenue to Doctrine Loyalty and Doctrine Flexibility.
Next: Discover & Build
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