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     Back to IntroductionSybex BooksGameGuides.com


 
part 1

Chapter 1: Exploration
Chapter 2: Infrastructure
    Humble Beginnings
    The City Screen
    The Governor
    Workers and Talents
Chapter 3: Research and Development
Chapter 4: Military Fundamentals

Chapter 2: Infrastructure

Base Enhancements

You can construct quite a few base enhancements to help stimulate your surplus rates. Unfortunately, the bulk of them cannot be discovered until much later in the game. However, there is one base enhancement that arrives very quickly and should be built at every one of your cities: recycling tanks.

Recycling tanks are cheap and quick to build, and the payoff can make the difference between a city that sits at population 3 and doesn't evolve and one that blossoms into a huge metropolis. Recycling tanks only effect the city tile itself, but this can usually generate at least a nutrient or two extra. What's more, recycling tanks influence mineral and energy production!

Beyond this, you must engage in quite a bit of research before gaining access to such surplus enhancements like tree farms, sky hydroponics labs, nanoreplicators, and quantum converters. You'll find all the details on these advanced topics in Chapter 13.

Reallocating the Work Force
Your workers are an ambitious lot and love to show their drive by venturing out into the terrain squares and working where they want. For the most part, they make sound decisions, but not always.

If you find yourself running low on nutrients, minerals, or energy, your first stop should be the city screen. Click the button labeled Resources, and you will see a map of your city along with all the surrounding terrain tiles. On some tiles, you will see the values for the various resources you're pulling in. Let's say you want to pump up your nutrient intake by at least one point. Scanning the terrain tiles, you may find a worker on a tile that is generating, say, two minerals and nothing else. If you can afford to sacrifice the minerals and still maintain a surplus, you could take the worker off the mineral tile and have him work on a farm tile instead. You do this by clicking on the mineral tile first, thus taking the worker off, and then clicking on the farm tile once to put him back to work. You'll now be making far more nutrients than you were before, increasing your growth rate, and still showing a surplus in energy and minerals.

TIP
Always be sure to check your resources often and tweak the location of your workers. Letting the computer always make the decision guarantees you'll be operating slightly under your potential!

 

Next: The Governornext


 

 

 
 
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