Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
appendices

Appendix A: Modifying Alpha Centauri Rules

Appendix B: Creating Custom Functions

Appendix C: Creating Maps and Scenarios

Worldbuilder

One of the most enjoyable features of Alpha Centauri is that the game constructs a brand new world each time you begin a new game. By changing values in the Worldbuilder section (marked #WORLDBUILDER) of alpha.txt, you can alter the way this world is built, changing how frequently elements such as hills, deep water, fungus, and rainfall occur. For instance, check out these lines from alpha.txt:

36 ; Islands (Higher # increases island count)
25, ; Peaks (Encourages peaks)

The first value is a number governing the relative frequency of the element's occurrence; the second is the name of the element; and the third is a remark. You can raise or lower the numbers to increase or decrease the chances of islands or peaks appearing on your map (you don't want to mess with the other values). Keep in mind that these numbers don't represent the number of islands or peaks in the game; they only determine the relative likelihood of these features occurring on the randomized map.

Below the Worldbuilder section is one titled #WORLDSIZE; this section lists the default world names and their respective sizes. If you wish, you can create new names and sizes. If you do add or delete a size, make sure the number under the #WORLDSIZE heading equals the number of worlds you have underneath.

Multiplayer Time Controls
In the section labeled #TIMECONTROLS, you can adjust the amount of time each player has to move his units and conduct base business during a multiplayer game. Note that by setting any value to zero in this section, you actually are disabling the time control for that particular section. For instance, setting minimum base time to zero means the player will have as much time as he needs to conduct base business.

WARNING
Be careful when changing the time constraints in a multiplayer game. If you make the time per turn too short, players won't even have a chance to complete their turns, decreasing the fun factor exponentially! Use the Custom line in the #TIMECONTROLS section to experiment with your own time rules.

Next - Technology Tree next
 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.