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PC GAMES
PC GENRES
SEE ALSO
INFORMATION
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Technology Tree
Let's take a look at a sample line from the technology section: Secrets of the Human Brain, Brain, 1, 5, 0, 3, Psych, Biogen, 000000001 Reading from the left, the first value ("Secrets of the Human Brain") is the full name of the technology. The second value, here "Brain," is the abbreviation for the technology that is used in other sections throughout alpha.txt. The next four values indicate how valuable the technology is to certain factions. The first number is the military value; the second is the advance-of-knowledge, or discovery, value; the third is the infrastructure value; and the fourth is the colonization, or exploration, value. The next two values are the prerequisites required for the technology (listed in abbreviated form). In this case, the two prerequisites are social psychology ("Psych") and biogenetics ("Biogen"). The final set of numbers, a series of ones and zeroes, are on/off flags that determine what special awards the technology provides. Included in alpha.txt is a chart listing the various awards; in this case, Secrets of the Human Brain gives the first player who discovers it a free advance.
If you look down the list of technologies, you'll find a series of advances that look like this:
User Technology 0, User0, 0, 2, 0, 0, Disable, Disable, 000000000
By altering these, you can create your own custom technologies, with their own names, abbreviations, values, prerequisites, and special awards. Note that this "User Technology" is disabled by default.
Next -
Altering Unit Building Blocks
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