 Rostja
\ Giza
Here's another scenario that you can't avoid. It's a pretty tough one as
well, and will probably keep you occupied in excess of 60 game years.
Requirements:
Population - no
requirement
Culture - 0
Prosperity - 0
Monument - 53 (Sphinx,
Pyramid Complex, Pyramid)
Kingdom - 50
Events:
Wages fall
Price cut for plain stone
Price increases for wood
and limestone
The amount of wood and
limestone cities will trade with you will fall
Hints:
Pharaoh will demand gems,
game meat, troops and pottery from you, so plan accordingly.
Bear this in mind when you
decide on your priorities. When I played it, I decided that it was imperative to
make some cash as early as possible. Set up a trade route to export gems and luxury
goods, and set up industries accordingly. Later on in the scenario, you will be
asked for 1500 gems by the Libyans, who will attack while your troops are away at a
distant battle if you fail to provide. As a general rule, try to keep 2500 gems in
reserve for such emergencies. At Giza, there's no such thing as having too many
gemstone mines!
You will also need to get an
army set up relatively quickly, as you will be attacked by Libyans fairly soon into the
scenario. 2 companies of infantry and 2 companies of archers will be sufficient to
deal with any threats to your city, and will see you victorious in any distant battles.
If possible, make sure all are academy-trained. When you're asked to provide
troops to fight abroad, don't skimp - if your troops lose, the Libyans will move from
attacking Dashur to having a go at you. If the Libyans do attack, they will do so
from the North or the South (either side of the small stream running down the western
third of the map). It really pays off to win the distant battle early on, because
after that, troop requests from Pharaoh will cease, and you will not be bothered so much
by the Libyans (plus, you get to open a new trade route to Dashur).
Back to domestic matters.
There's no need to evolve your housing past Ordinary Cottage status, as there's no
prosperity requirement. Any less than that, however, and you'll end up getting
problems with plague (irrespective of how many apothecaries and doctors you have in your
city), which plays havoc with your workforce and slows down monument production.
Import some clay early on and stockpile a storage yard full of pottery to fulfil Pharaoh's
requests late on in the scenario. Don't bother distributing it to your housing
though. Don't ignore taxation - your housing may only be developed to a low level,
but the small amount of deben it provides really helps during the first tough 20 years.
Monument building is what
really eats up time in this scenario. You'll need to make plenty of cash in order to
import the requisite amount of limestone. However, the Sphinx is a doddle, and
can be put up right at the end - it only takes a couple of years to build.
Alternatively, if you're bored whilst the peasant labourers are preparing the groundwork
for your pyramid complex, it can be done then to keep your carpenters and stonemasons
busy.
Here's
a spreadsheet
from MRed94 detailing the requests and events
you'll get. The forum has also been graced
by this excellent thread by Cherub Baltic, detailing how
you can finish this one in record time.
Your dynasty grows in
importance thanks to its successful completion of these mammoth tasks. Onwards and
upwards to either Bahariya Oasis or Djedu (Abusir). |