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Walkthroughs - Djedu

 

Djedupyramid.jpg (1125 bytes)Djedu / Abusir
Fragmented maps galore in the Nile Delta, and space could prove a problem - after all, surely you don't want to cut down all those forests to make room for your monument..?

Requirements:

  • Population - 4500

  • Culture - 45

  • Prosperity - 40

  • Monument - 13 (Sun Temple)

  • Kingdom - 50

Events:

  • Trade routes open if you fulfil the requests

  • Wages rise

Hints:

I've already given away 1 of the things Pharaoh requires.  First, he'll demand some cash, and then some game meat (see above under "Events"), and also fish and wood.

Wood is the big export here.   It'll net you a load of debens, and should be started immediately.  You might find you get more money if you chop the stuff down in the SW area - the ships come in from the south and don't like sailing all the way to the North to do all their trading.   Papyrus is another lucrative source of export debens.

MRed94 sent me this spreadsheet detailing the requests you'll get.

In the forum, Dragon2 posted the following ideas:

For making money this is a piece of cake, even at hard difficulty. Just export wood and pottery. I chose to build my docks on the north shore and cut and export wood from there.

The tedious part is importing 220 blocks of sandstone to start the Sun Temple. If you meet requests, imports rise from 15 to 40 blocks per year, but it's still slow. Once the Sun Temple is underway, you need another 160 blocks to finish it. 4 years, maybe 5, right?

Wrong. As your housing evolves, unemployment climbs. To reach the 45 Culture requirement, you need mortuaries, and mortuaries don't count unless they have linen. Eventually a trade route opened that let me import linen, but I was cautious because I didn't want to lose money.

Anyway, when the temple finished, my Culture had dropped to 35 because none of my mortuaries had linen, While I was fixing that, people started emigrating because of high unemployment. They abandoned the small houses near my docks and ferries. This stopped the distribution of imported clay, and housing devolved for lack of pottery. By the time my Culture was OK, my prosperity had fallen below the requirement. It took me several years to recover by building lots of unnecessary work camps. Just as I got there, all the mortuaries ran out of linen and Culture dropped from 55 to 35. Finally, by importing both linen and pottery, I again reached the ratings that I had had before the temple was done.

If I play this level again, I will stockpile lots of pottery while I have lots of money but am far enough from finishing that I don't have to worry about a money-losing year. I'll also import linen at the first opportunity.

At normal difficulty this level will be very dull. I suggest cranking the difficulty up to hard unless you just like waiting for debens and sandstone to roll in.

Results;
Time 206 months
Culture 55
Prosperity 40
Kingdom 81
Funds 26070
Population 4822
Score 7440

Even though I made a mess of this level and deserved to be thrown to the crocodiles, my score was very high.

I've zipped up three .sav files in www.tiac.net/users/bamberg/pharaoh/abusir/Abusir.zip / The earliest file shows the temple getting started, when I was doing very well. The second is when I thought I was about to finish but economic disaster struck. The third is when I finally finished. It would be good practice to start with the first and try to finish in 5 or 6 years.

As the power of Pharaoh ebbs away, your family must now turn its attention to either Dunqul Oasis or Dakhla Oasis.

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