Ratings: Culture, Prosperity, Monument
& Kingdom
These are general answers to the most Frequently
Asked Questions. For more information on the finer points of game play and strategy,
please consult the Game Help Forum
rather than e-mailing Angels and Cherubs directly for help as they will direct you back to
the Forum. Click on a question below to read the answer or return to the Index.
(1) Improving your Culture
rating.
(2) Improving your
Prosperity rating.
(3) Improving your Monument
rating.
(4) Improving your Kingdom
rating.
(5) How do the Ratings
affect my score?

(1) Improving your Culture rating.
Culture rating is pretty straightforward. Click on the
advisor and add whatever he tells you need to raise the rating. What he won't do is tell
you how many of whatever you need to add. You can add them blindly until the rating climbs
or look at the advisor for that item. See how many people are served by one of the
services you need, then based on that, add per your population. Health effect (physician,
dentist, mortuary) is calculated based on proportion of people that have access to their
services. Other structures use the ratio of working buildings per population
("working" means that it simply has labor; papyrus, beer or entertainers are not
necessary for this sole purpose).
(2) Improving your
Prosperity rating.
Prosperity is a little trickier cause it has more parts to
it. It consists of income for the city, employment and the quality of the housing. The
more people living in high class housing the better but high unemployment or high shortage
of workers will be bad for prosperity. The city has to make money to have a high
prosperity rating. Also it's better if your exports make more money than your imports
cost. Since taxes can add to city income the prosperity advisor will warn you if exports
cost more than imports. Quality of the housing sets an upper limit to prosperity,
while other factors influence whether it will grow if it is below this limit, and how
fast. For example, if the highest level of housing in your city is Common Residence, your
prosperity will be "capped" until you reach a higher level of housing. In many
missions, due to limited housing upgrade possibilities, maximum achievable prosperity can
be a lot lower than 100%.
(3) Improving your
Monument rating.
Monument rating is set for the mission and can't be
exceeded. You reach it when you complete your monument. Don't forget to
deliver your "grave goods" to do so!
(4) Improving your
Kingdom rating.
Kingdom ratings can be influenced by meeting all of
Pharaoh's requests in a timely manner, the god RA can increase your kingdom rating if you
keep him very happy by enough temples, shrines and festivals. The third way is to give
Pharaoh gifts. Now the gift giving comes from personal saving and is a percentage of
savings. If your going to give gifts, make it early when you don't have much savings, it's
cheaper. Don't give more than one gift a year to get the most out of a gift. Lavish gifts
give the most points but are also the most expensive.
(5) How do the Ratings
affect my score?
All of the ratings factor into your score, along with
length of time it took you to complete the mission, the amount of money you have and the
experience of your armies.

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