Military Matters
These are general answers to the most Frequently
Asked Questions. For more information on the finer points of game play and strategy,
please consult the Game Help Forum
rather than e-mailing Angels and Cherubs directly for help as they will direct you back to
the Forum. Click on a question below to read the answer or return to the Index.
(1) I paid a lot of debens for
a fort and I still dont have any soldiers!
(2) How can I get troops
loaded onto the transport ships?
(3) Will
transport ships pick up less than of 16 soldiers?
(4) Can enemy soldiers be
drowned by the Nile's flooding waters?
(5) Can Hyksos Chariots
be defeated on Very-Hard setting?

(1) I paid a lot of
debens for a fort and I still dont have any soldiers!
You need to build a Recruiter building to train the
soldiers, one by one. From the Recruiter, they will all go to their fort cross-country.
They will ride the ferry across the Nile to get to their fort. The Archers have their
homemade spears, but Infantry men will need Weapons. You will need to have a Weaponsmith
with road access to the Recruiter. And of course the Weaponsmith will need Copper in a
close by Storage Yard from either a mine or imports. Building an army in ancient times was
just as complicated as today. And, an Academy will make your soldiers more efficient
fighters.
(2) How can I get
troops loaded onto transport ships?
1. Find a section of non-floodplain coastline that's not hemmed in with
buildings. Straight sections work better than convoluted sections, although this isn't
absolutely necessary.
2. Move your soldiers near your desired loading point. They
don't need to be right on the coast, just close.
3. Move your transport near the rally point -- again, not
right on the shoreline, just close to it.
4. Right-click the transport, choose Embark, then click on
the company to load. Before you click, make sure the cursor shows the Embark order, which
looks like a little guy with an arrow. The cursor looks like this when it hovers directly
over a soldier or the company standard.
5. WAIT A COUPLE OF SECONDS. This could be where you're
running into trouble. Give them time to get aboard before you repeat the Embark order.
6. Note that all members of a company need to be present
before the company can embark. If you've got 14 soldiers at the rally point, and a 15th is
on his way from the Recruiter to the Fort, the company won't embark until Pvt. 15 reaches
the rally point. He has orders to report to the Fort first, which can bollux up your
embarkation plans. You can override his standing order by moving the company's standard by
a tile or two; this tells the tardy guy to go directly to the rally point. Along these
same lines, if a 16th soldier is produced while you're cajoling Pvt. 15, then the whole
company will wait for Pvt. 16 to show up, too. The easiest way to avoid this is to
transport only full companies. Dont attempt to partial companies.
7. If you select your ship and get any other
icon besides Embark (due to it being on Move or some other mode) just hit the
"K" button and that will automatically bring up the Embark icon. Just click on
your available troops with this icon and they will board the Transport Ship.
I still dont get it! Can you
explain it again?
1. Right-click on the transport ship to open the command
window.
2. Click on the 'embark' icon. The window will close and
you will notice that the ship's flag will appear.
You should also notice that a ship-like cursor appears.
Along with the ship the cursor also has directional arrows (you have look closely). Well,
when you move the cursor over the company of troops the cursor will change. The ship will
remain, but instead of the directional arrows there will now be a human figure. When the
cursor changes like that - from arrow to human figure-- that is when you should left-click
on the company.
3. Left-click on the company of troops you wish to board
the ship. Make sure you click in the vicinity of their standard.
4. Having done that they will disappear, i.e. they will
have boarded the ship. Note: the company does not need to be next to the shore to do this.
It should work from various places and various distances from the shoreline.
To disembark, right-click on the transport ship to open the
command window and then click the 'disembark' icon. The window will close and a
ship-like(?) cursor will appear. Go to the spot you want to move your troops to and click.
The transport ship will go there and drop off your company.
(3) Will transport
ships pick up less than of 16 soldiers?
Yes, but... If the company you're trying to load is
actively receiving replacements, it will not board a transport while the new soldiers are
en route to their fort or to the rally location. Whenever the Barracks or Military Academy
spits out a new soldier, the rest of his company has to wait for him to arrive. For this
reason, it's best not to transport partial companies. If you must do so, don't try to
transport one that is actively being replenished.
(4) Can enemy soldiers be drowned by
the Nile flooding?
Yes, and some players swear by the following strategy: If the attack comes just before the
inundation (Nile flooding) you can use a troop of archers to lure enemy troops out to the
flood plain (keep your infantry back). The floods will wipe out all the soldiers.
This tactic is not always possible depending on timing and geography, but some have found
it useful in tough situations. Some may say this is cruel to order archers to their
death. I haven't found them good for much else though.
(5) Can Hyksos Chariots be
defeated on Very-Hard setting?
Elder Pharaoh and Forum regular Grumps sent out three
full-strength, academy trained companies (2 chariots, 1 infantry) to do battle with,
perhaps three Hyksos chariots and maybe a water boy. His force was utterly destroyed
The following is part of the reply from Nixon at Impressions:
Chariots are the toughest of all troop types
and the Hyksos are the toughest of all of the enemy armies. Put together, they are very
formidable. Increasing the difficulty with make then tougher still. But it is possible to
defeat Hyksos Chariots on Hard and even Very Hard.
When I saw people having this problem I tested
it on a map using the Very Hard difficulty setting. Now, admittedly, I played this just to
test this one particular question. I had six legions of Chariots, all of which were
experienced and had high morale. Plus, I spent a lot of my time trying to get on Seth's
good side (with a good amount of success). When a group of Hyksos chariots attacked my
city, all six of my Chariots swarmed on them and Seth bestowed one of his gifts (killing
an attacking army). Most of my troops died but I did win the battle.
Remember, this is on Very Hard. Now, like I
said, all of this was done just to test this one issue. Things might have been different
if I had been concentrating on other goals. In the midst of a campaign with other things
going on and conditions not being optimal I'm not sure if I could have pulled it off. But
I wanted to make sure that is was possible for it to happen at all and not a bug.
You can read Nixon's full response at Grumpus'
excellent Pharaoh fansite here.
Discuss this topic on Pharaoh Heaven's Forums here.
NEW: If
you've downloaded the recently released "Enhancement
Pack" from Impressions, Hyksos Chariots and Hittite Chariots have had their hit
points reduced to 262 on Very Hard and 260 on Hard (that should be good news to those of
us who have yet to face them). Hyksos Chariots used to be 375 on Very Hard and 315 on
Hard. Hittite Chariots were 330 on Very Hard and 275 on Hard.

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