The goal in each scenario is to build a
large monument, such as a pyramid or a sphinx. This monument serves as your burial place.
The next mission has you playing the role of your descendant. This process continues until
you finally achieve the position of Pharaoh. The monuments take a large amount of
resources such as wood, limestone and regular stone. They also require a variety of
workers from a variety of buildings such as stone masons and carpenters. Each monument is
unique and therefore requires a different set of resources and workers. The city ratings
still exist but they are no longer used as mission goals.
Farming is on the flood plain of the Nile River and you can only harvest a crop once a
year. During the time of flooding, the workers switch to work on your monument. When the
water recedes, the workers begin their farming duties. The game handles this switching of
workforce for you.
Granaries are much more important as they need to hold enough food to feed your
population for the duration of the year.
You can no longer build a system of reservoirs and aqueducts to supply water to your
city. In this desert land, you need to build Water Lifts which have Water Carriers who
walk the streets supplying nearby homes with water. In certain circumstances, you can
build water lifts to supply irrigation to inland areas and have some farming outside the
flood plain.
Other sources of food come from fishing and hunting of ostrich and gazelle. Hunters
from Hunting Lodges kill game and supply the city with meat. Other animals are crocodiles,
hippos and hyenas. Crocodiles and hippos can be hunted for protection while hyenas are
similar to the wolves of C3.