Ph: Monuments such as pyramids and
temples take a long time to complete - nearly as long as the whole mission. All
require various raw materials to build. Such buildings are assembled, finished and
decorated piece by piece.
C3: All buildings are built
instantly with no waiting times. Some buildings such as oracles and large temples
require a new material such as marble to create.
FARMING MODEL
Ph: Productivity depends upon the
flooding of the Nile, seasonal fertility, and a split class of farmers / pyramid
builders. new crops include lettuce, chickpeas, pomegranates, and figs.
Additional raw materials include barley, flax, gemstones, reeds, and more. More
structures require raw materials to function.
C3: Constant production of goods
can occur when a farm is built in any space originally marked as fertile. Farms
produce pork, wheat, or vines. Raw materials include clay, marble, and timber.
THE GODS
Ph: Fifteen gods oversee the lives
of Egyptians, but only one can be a city's patron deity. Upgrades and additions to
temples bestow a wide variety of benefits on a city. Additionally, priests of a
favoured god can aid in crime prevention, health care, entertainment, and more.
C3: Five gods rule over roman
citizens. Each must be praised equally so the others don't get jealous.
Balancing a city's religious needs can result in beneficial events, such as increased
population, better troops, faster trade, or additional food. Disasters are the
results of angry or jealous gods.
HUNTING / FISHING
Ph: Droughts and other times when
little can be grown require Egyptians to have other sources of food. Boats along the
Nile catch fish to add to your people's normal diet, while hunters bring game and small
fowl to supplement the town's food source.
C3: Farming isn't the only method
of food production. Fishing is a good way of adding a second food for your
citizens. Shipyards build fishing boats that can dock at a wharf and unload their
food supplies at granaries.
COMBAT
Ph: Combat units include
charioteers and spearmen. Units can now be ordered to attack, rather than just
intercept an enemy. Also includes naval combat, including the ability to ram enemy
ships by predicting their course and speed.
C3: Combat units include
legionaries, javelin throwers and cavalry; units have a variety of formations.
VISIBLE INTERACTION
Ph: Certain events such as
festivals, are shown on the city map, instead of as a movie. Special
"walkers" are generated to show the event.
C3: Many events, like city
festivals, are shown as an animation. Some activities happen on the city map, such
as children running from school, or gladiatorial combat.
CRIME
Ph: Unhappy citizens sometimes
turn to crime, robbing gold shipments, tax houses, and even the governor's own home.
Guards and magistrates can stop or prevent crime, and even priests can have a positive
effect on crime if their god is sufficiently pleased.
C3: When city conditions are
unsatisfactory, housing may produce "rioters" who set buildings on fire.
Prefects can stop or prevent crime if well positioned throughout your city.