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Continue on to Flozem's Room, and have a Bard speak to him if you have one. You can convince the man to leave Marketh and pursue a painting career (and receive an experience point bonus), using the sketch you got from below. Or you can just kill him; your choice. Next, check out the northern dining room and kitchen. Be sure to grab the bag of potatoes from the kitchen, as you'll need it shortly. Finally, proceed to Marketh's Palace Level Three through the northeastern stairs.
The third and final level of the Palace is filled with even more shadowy thieves than the second. Clear out the southern half of the level, and then enter the northeastern room. These are Seth's chambers, and if you didn't dispatch him at the entrance to the Palace, do so now or he'll show up to help Marketh in a moment. Loot his room, and then head over to Marketh's to the west.
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You should dispatch Seth, in my party's location, before taking on Marketh in the room to the west. |
Once you meet Marketh (a truly cowardly fellow), you can either a) kill him, b) let him go in exchange for his badge, or c) if you have a highly intelligent character, you can let him go in exchange for his badge and items. Let him keep the item that he asks to keep, as it's cursed. (You should now have 4 of the 6 Lieutenants' badges) If you let him live, be sure to go back go Ginafae on the second level and give her the Oil of Null Effect for an experience point reward. Now let's go back to the main Lower Dorn's Deep area, through the southern exit of Palace level 1.
Before going for the fifth badge, we'll clear out the watchtower in the southeastern corner of the main map. From Marketh's Palace, head southeast and wait on the bridge until Fengla, a little slave girl, comes to you. Speak to her and get the key to the watchtower. Then rest and storm the tower.
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