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Now we'll head to Marketh's Palace through the south-central Artisan's District exit (NOT the one you entered the District from) to smite yet more evil.
Clear out the first level of the Palace (there are a lot of enemies), being careful not to harm any of the Gnome slaves in the center of the map. When finished, speak to Callard, a slave working on the statue in the center, and he'll give you a sketch of Lord Marketh that will be useful in a moment. Then proceed to the second level of the Palace via the doorway in the northwestern corner of the map.
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My party is standing at the doorway to the second level of Marketh's Palace. |
The second level of the Palace is not as full of enemies as the first, however there are a bunch of backstabbing (literally) thieves roaming about, in addition to 2 of Marketh's bodyguards, his girlfriend, and his cook. Clear the place out in a counterclockwise direction starting with the southwestern room, Fleezum's Room.
You can speak with Fleezum, but he'll attack you afterward. He's a powerful melee fighter, but will go down more easily
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My adventurers guard the doorway to level 3 of the Palace. |
than some enemies you've fought thus far. After he does, be sure to loot both his body and room before returning to the hallway. Next, hit Ginafae's Room, just east of this one, if you like. There's nothing of importance that can happen here unless you meet Marketh and don't kill him. If that's the case, you can free Ginafae from Marketh's spell over her with the Oil of Null Effect that you should have retrieved from Malavon's hideout.
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