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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Lum's Machine

The various handwritten notes strewn throughout Watcher's Keep will give you directions on how to use Lum's machine once you finally gain access to it. But instead of interpreting those cryptically scrawled notes, you can review the following chart. Each effect only works once.

Sequence of Actions

Effect

Triangular button, red wheel, medium lever

Opens a portal to the fifth level of Watcher's Keep and awards 25,000 experience points to each party member

Short lever, medium lever, square button

Permanently gain a point of strength

Long lever, red wheel, circular button

Permanently gain a point of constitution

Long lever, blue wheel, green wheel

Permanently gain 5 percent magic resistance

Short lever, red wheel, green wheel

Permanently gain a point of charisma

Circular button, square button, triangle button

Permanently gain a point of wisdom

Blue wheel, square button, short lever

Permanently gain a point of dexterity

Long lever, circular button, blue wheel

Permanently gain a point of intelligence

Triangular button, green wheel, medium lever

Acquire storm star +3 mace

Any other sequence of controls will produce one of the following random effects: cast imprisonment, fire damage, turn to stone, create a potion, lose one point of intelligence, lightning damage, gain 100,000 experience points, lose one point of dexterity, poison gas, or lose fifteen experience levels.

Traps on this level:

  • One of the containers to the northeast of Lum's machine is trapped
  • One of the chests in the room east of Lum's machine is trapped
  • The middle container at the north end of the room with the magic golems is trapped
  • In the area with the mind flayers and umber hulks, there are two traps leading out down the corridors of the large round room with many doors
  • The container in the small room to the northwest of that large room is trapped
  • The item in the center of the room to the south of the previous room is trapped
  • In the entrance to the githyanki lair, one of the chests in the first room is trapped
  • The left chest in Rock and Garrock's room is trapped

NPCs in this sector:

  • Apprentice
  • Carston
  • Saladrex (64,000 experience points)

Enemies in this sector:

  • Dragon (Saladrex)
  • Githyanki (anti-paladin, captain, gish, knight, and warrior)
  • Golems (magic)
  • Jelly (mustard)
  • Lich (demi)
  • Mimics (killer)
  • Mind flayers (normal, ulitharid, and vampiric)
  • Shadows (shadow, shadow fiend, and devil shade)
  • Spiders (mutated)
  • Umber hulks

Magic items in this sector:

  • Inside the containers to the northeast of Lum's machine:
    Full plate mail +1
    Arrows and bolts +1
    Arrows of piercing
    Bolts +2
    Bolts of lightning
    Antidotes
    Potion of fire giant strength
    Elminster's Ecologies
  • Inside the mimics:
    Arrows +3
    Bolts +3
    Bullets +3
    Potions of healing, extra healing, and superior healing
    Wand of spell striking
  • In the rooms east of Lum's machine:
    Arrows of biting
    Arrows of ice
    Bolts of biting
    Bullets +1, 2, and 4
    Sunstone bullets +1
    Wand of magic missile
    Mage scroll of mislead
    Priest scrolls of protection from petrification
    Blue oil
  • In the rooms with the mind flayers and umber hulks:
    Arrows +3
    Bullets +3 and +4
    Wand of cursing
    Wand of magic missiles
    Potions of extra healing and superior healing
    Illithid rod
    Mage scrolls of identify, spell trigger, and spell turning
    Note from Lum the Mad
  • In the githyanki lair:
    Adventurer's robe
    Angurvadal +4 (long sword)
    Bullets +3
    Darts of stunning
    Darts +1
    Wand of the heavens
    Wand of spell striking
    Potions of extra healing, fortitude, invisibility, and superior healing
    Flint and tinder
    Note from Lum
    Diary of Carston's apprentice
    Purple oil
    Montolio's clasp
  • In the demilich's Lair:
    Dagger of the star +4
  • In Saladrex's lair:
    Staff of the ram +4
    Dagger +1
    Potion of fortitude
    Mage scroll of spell turning
    Rogue stone
  • In Rock and Garock's room:
    Axe of the Unyielding (battleaxe +3)
    Arrows +3
    Bolts +3
    Bullets +3
    Clay golem page
    Potion of strength
    Potions of superior healing
    Crystal mallet
  • From Lum's machine:
    Storm star +3

 
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