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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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8. Watcher's Keep Level 1

Quest Giver and Location

Goal of Quest

Solution Explanation

Reward

Watcher's Keep (Brother Odren at the top of the keep)

Re-secure the bonds of the ancient evil imprisoned by Helm

Follow the detailed instructions on how to advance to each level. You must get to the bottom of the keep to complete this quest.

80,000 experience points per party member for using the ritual seal and another 80,000 experience points per party member for sealing the ancient evil; 100,000 experience points per party member for dispatching the evil; there's lots of experience along the way

Referenced in a handwritten note

Light the fire in the kitchen for the archivist

The kitchen is in the northeast corner of the level, and the tinderbox you need to light the fire is in the room north of the spiders on the east side of the level. Grab the tinderbox and use it on the kitchen.

4,000 experience points per party member and some information on the ritual

The archivist will inform you of this goal after lighting the fire

Return the slippers of the priest

The slippers can be found in the same room as the tinderbox, north of the spider room on the east side of the level. Just have the slippers in your possession when you try to open the sarcophagus in the room with the golems.

20,000 experience points from the priest and an additional 8,000 experience points for learning the ritual after talking to the priest

Open the Portal to the Temple's Lower Levels (Brother Odren at the top of the keep)

Gain access to level 2 of the keep

There's a variety of items to collect on this level, guarded by a few low-level monsters. Once you've acquired the bell and candle and learned the ritual from the priest (by returning his slippers), go to the altar in the center of the level and deposit the bell and Candle. Your ceremony will be interrupted by a fight with nearby statutes, but when it resumes, do the following: Ring the bell, ring it again, light the candle, open the book, and ring the bell.

25,000 experience points per party member, plus access to the next level

Speak to Brother Odren to initiate the quest and to travel to the top of the keep. You can buy some magic items from Sister Garlena. Through the main doors opposite the entryway are vampiric wraiths, poison mist, and wandering horrors, so ensure that your front-line fighters are immune to level draining through negative plane protection spells or items.

In the room directly to the left of the entryway, there is an archivist and some magic items in locked, trapped chests. In the following rooms, there is a stone golem and a room of trolls of various types. Since the trolls are grouped together and only have a narrow opening to get to you, they are vulnerable to Agannazar's scorcher and fireball spells. In the troll room, there's parchments that give you instructions on how to get to the next level and a message from Lum that'll be useful later as well as a golem manual. In the following room, where there is a statue that appears to be watching you, you can find the bell.

On the right-hand side of the level, the first room is populated by sword and phase spiders. The phase spiders are more dangerous because of their poison and because they can teleport behind your formation to attack your more vulnerable spellcasters, so use a magic missile spell or two to take them out quickly. In the room north of the spiders, there's several traps and a pair of worn slippers that you'll need. Take the slippers to the next room north (through the large doors) and try to open the sarcophagus. Ensure that you have the two wardstones from the spiders' room and the room south of it, or you'll be attacked by the adamantite golem. The priest will appear and be angry, but when he sees you've brought his slippers, he'll give you permission to go through the sarcophagus, and you'll get 20,000 experience points per party member plus 8,000 experience points per party member for getting the ritual when you open the sarcophagus.

Use the tinderbox (found in the room north of the spider room) on the kitchen hearth for 4,000 experience points per party member from the archivist.

screenshot
They live! These statues are tough opponents, so take the time to surround the spell-casting characters with melee fighters prior to commencing the ceremony that brings them to life.
Once you have the bell and the candle, place them with the altar, which already has the book. As a result of your actions, the statues in your immediate area will animate. One is a mage, and another is a druid, so ensure you prevent them from casting spells by hitting them with magic missiles or ranged weapons. Send a fighter or two in to take them both out. Normal melee tactics work fine against the statues, although they're pretty durable, earning you 20,000 experience points per statue for taking them out. As the parchments instruct, when asked what to do, ring the bell, ring it again, light the candle, open the book, and ring the bell a final time to open the door to the gate level. You'll also earn 25,000 experience points per party member and activate the remaining statues in the area. The remaining statues are very tough and well equipped with magic items. It's worthwhile to take the time to position your characters around the mage statue. To do so, you usually must make a mistake performing the ceremony the first time, so you get the opportunity to move your characters after the first fight with the statues. Surround the mage statue and have breach and pierce spells ready to remove his defenses if you can't hit him and take him out before he raises his defenses (use sequenced magic missiles to try to do so). After the mage, the archer statue is also dangerous, since it is equipped with a +3 bow and plenty of magical arrows. The statues have some magic resistance, but are still vulnerable to spells.
 
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