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Automatically given when you arrive |
Uncover the secret behind Gorian |
You'll endure a few insults and spell attacks, but ultimately "Gorian" will get frustrated and reveal himself to be a master wraith, which starts a tough battle. |
5,000 experience points per party member for revealing the wraith |
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Nyalee, in the ruins of the temple |
Retrieve the hearts of Nyalee and Yaga-Shura |
The hearts are in the fire giant fortress in the marching mountains. |
20,000 experience points per party member and an attack from Nyalee |
You're in for a big fight immediately, so before you move too far onto the map, prepare for battle by casting negative plane protection and other defenses. Once you take a few steps in, you'll be led to a scripted scene leading to conversation with your old mentor, Gorian. Keep denying responsibility for causing unnecessary death and suffering, and eventually, "Gorian" will be revealed as a master wraith (you'll get 5,000 experience points per party member for unveiling the master wraith). The bad news is that the master wraith is a powerful mage, and it'll immediately summon in some devil shades, swamp horrors, and vampiric wraiths to surround your party. Your party will be stuck in a position that leaves everyone vulnerable to level-draining attacks, so retreat your more vulnerable spellcasting characters to a safer position, while your fighters concentrate on taking out the master wraith. By the time you get organized, it's likely that the master wraith will have raised some defenses (including protection from magic weapons) that your spellcasters should dispel by casting breach and pierce spells, preferably while also lowering the wraith's magic resistance, so that it can be taken out quickly by spell sequenced magic missiles. If you have a high-level cleric you should try turning the wraiths.
 Gorion Unveiled. You'll be stuck in the formation pictured when this battle commences, so immediately retreat your more vulnerable characters and have characters protected from level draining engage the dangerous wraiths. |
Through the gate behind where the wraiths were situated are some skeletons, which are somewhat scattered, so you can lure them one or two at a time. There's skeleton warriors nearby, but there's also a powerful skeleton mage a little further back and a skeleton Cleric that likes to cast finger of death guarding the rear of the group. First, try to take out the warriors without revealing the spellcasters. But as soon as they appear, you should cast silence or power word silence to take them out of the fight quickly. Since they stay back, they're also vulnerable to area of effects spells like fireball or incendiary cloud. Call lightning also works well.
In a hidden crevice near the stairs on the left (hit the tab key to highlight it) are some bullets +3. At the top of those stairs to the left, there's a group of mummies and ghasts. An invisible mage with boots of speed can take out the entire group by moving nearby and casting sunfire once, then luring any survivors back to the group (or just casting a fireball spell or two at the group from the outset, although as soon as you get close enough to do so, they'll spread out, making it less effective). There's another crevice close to the stairs on the right protected by some more mummies and ghasts, which contains some gems, jewels, and a nymph tear.
At the top of the stairs is Nyalee, who will tell you how to make Yaga-Shura vulnerable by grabbing the hearts that are protected in Yaga-Shura's castle in the marching mountains. Once you bring her the hearts, you'll get 20,000 experience points per party member, but she'll feel remorse for her actions and decide to attack you, summoning shambling mounds, nymphs, and a vortex spider to assist her. As you'd expect, she's a high-level druid, so make sure that you march right next to her before initiating dialogue to ensure you can take her out quickly. Hit her with sequenced magic missiles, if necessary, to prevent her from getting spells off.
NPCs in this sector:
Enemies in this sector:
- Ghasts
- Mummies
- Nymphs
- Shade (devil)
- Skeleton (assassin, cleric, mage, and warriors)
- Shambling mounds
- Spider (vortex)
- Swamp horror
- Wraith (master and vampiric)
Magic items in this sector:
- On the Skeletons are the following items:
Leather armor +1
Dagger +2
Short sword +2
Two-handed sword +2
- On the mummies:
Magic scrolls of summon efreet and conjure lesser air elemental
- Hidden in the crevice near the left stairs:
Bullets +3
Nymph's tear
- Nyalee has the following items:
Ring of animal friendship