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You'll encounter dozens of different enemies during the game, many of which are resistant to magic or capable of unleashing some horrific abilities. Many of the creatures you'll encounter were also encountered in Baldur's Gate II, but there are several entirely new monsters to challenge as well. The following charts provide a summary of all of the monsters you'll face in the expansion pack.
These undead creatures are only found in one location in Throne of Bhaal: in the service of the undead lich, Vongoethe in Amkethran
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Banshee |
Magic resistance, magical weapons needed to hit; wail causes death unless a saving throw is made |
60 |
4,000 |
These creatures are far more common as allies than enemies, since clerics and priests can lure them into battle. On the rare occasion that a hostile bear is encountered, it should easily be charmed and turned into a temporary companion
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Black bear |
None |
25 |
175 |
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Cave/mountain bear |
None |
50 |
650 |
These deadly abominations cast a variety of spell effects and should be dispatched as quickly as possible to avoid their deadly spell effects. Beholderkin are much weaker than their more formed cousins, but are still capable of unleashing significant damage.
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Gauth |
Lightning bolts, cause serious wounds, paralyzation, cone of cold |
81 |
9,000 |
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Death tyrant |
Magic resistance, stoneskin, minor spell turning, cause serious wounds, death ray, flesh to stone, anti-magic ray |
115 |
14,000 |
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Elder orb |
Magic resistance, stoneskin, minor spell turning, cause serious wounds, death ray, flesh to stone, anti-magic ray |
130 |
14,000 |
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Hive mother |
Magic resistance, spellcasting, including improved mantle, stoneskin, finger of death, death ray, lightning bolt, cause serious wounds, death ray, anti-magic ray |
180 |
50,000 |
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Eye of the beholder |
Charm person, anti-magic ray, cause serious wounds, fear, death ray, slow, domination |
100 |
15,000 |
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Eye of the dead (beholderkin) |
Undead attack |
109 |
12,000 |
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Gorgon eye (beholderkin) |
Cast flesh to stone |
100 |
12,000 |
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Eagle eye (beholderkin) |
Archer that fires multiple arrows |
40 |
6,000 |
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Seekers (beholderkin) |
Casts Aganazzar's scorcher, flame arrow, Melf's acid arrows, magic missile |
40 |
6,000 |
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Sentinel (beholderkin) |
None |
40 |
6,000 |
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Vigilant (beholderkin) |
None |
60 |
7,500 |
These strange creatures are almost a cross between elementals and golems.
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Burning man |
Cause fear, cinder shower, immune to fire |
120 |
12,000 |
These creatures act less like demons and more like high-level fighters. They are formidable melee opponents, which only occasionally rely on spells.
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Cambion |
Magic resistance |
100 |
6,000 |
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Death knights |
Magic resistance, casts fireball, remove magic, power word kill |
90 |
16,000 |
These creatures from the Abyss are commonly encountered in your adventures, which is unfortunate, since they are dangerous opponents. All are heavily resistant to magic and immune to fire based attacks. Most can cause demon fear. None is more fearsome than the mighty Demogorgon, prince of demons, who rests imprisoned in Watcher's Keep. Demons war with devils, which can be used to your advantage.
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Alu-fiend |
Cast dire charm |
130 |
10,000 |
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Balor |
Cast many spells, including pierce magic, vorpal hit |
120 |
16,000 |
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Chromatic demon |
High resistance to damage other than the opposite of its form |
140 |
55,000 |
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Demogorgon |
Gates in Mariliths and Glabrezu, many contingency protections, including stoneskin and globe of invulnerability, cause disease |
400 |
100,000 per party member |
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Glabrezu |
Cast haste, dispel magic |
80 |
20,000 |
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Marilith |
Strong melee attacks, casts immunity to magic weapons |
120 |
23,000 |
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Maurezhei |
Standard demon abilities |
56 |
6,000 |
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Succubus |
Level-draining touch |
48 |
14,000 |
Like demons, these creatures from the nine levels of Hell are also commonly encountered in your adventures. All are heavily resistant to magic and immune to fire based attacks. Most can cause demon fear. They war with the demons, which can be used to your advantage.
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Abishai |
Poison |
63 |
9,000 |
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Bone fiend |
Strong melee fighter |
96 |
22,000 |
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Cornugon |
Spellcasting, including stun and cause fear |
80 |
10,000 |
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Erinyes |
Ranged attack |
70 |
15,000 |
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Pit fiend |
Spellcasting, including hold person |
80 |
28,000 |
These foes infested the city of Baldur's Gate but only play a brief role in Throne of Bhaal, as opponents in the first challenge.
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Doppleganger |
Can shapechange |
16 |
420 |
Dragons remain the single most powerful creatures you'll encounter, each has its own unique abilities in addition to some common skills. All can use their wings to buffet attackers and send them flying or into unconsciousness. All are heavily resistant to magic, can cause fear and can use a breath weapon (which isn't always fire) to cause tremendous damage. Use haste, protect your party by casting resist fear, summon creatures to distract the dragon, and attack from all sides so that your attack won't quickly be halted by a wing buffet or use of the dragon's breath weapon. Holy smite works very well against dragons.
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Saladrex (red dragon) |
Magic resistance, casts haste, greater malison, flame breath |
240 |
64,000 |
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Green dragon |
Magic resistance, casts entangle, stoneskin, flame breath |
184 |
60-62,000 |
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Draconis (brown dragon) |
Magic resistance, casts invisibility, mislead, protection from magic weapons, stoneskin, haste, non-detection, minor spell-turning, greater malison, summons invisible stalkers, acid breath |
190 |
61,000 |
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Abazigal (blue dragon) |
AC –12, immune to backstab, magic resistance 55%, casts protection from magic weapons, stoneskin, improved haste, minor spell-turning, greater malison, remove magic, righteous magic, armor of faith, heal, earthquake, lightning breath, frost salamander guard |
210 |
40,000 per party member |
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