PC.GAMESPOT.COMGameSpot HomeVideo GamesPC HardwareGameSpot LiveGameBuyer
GameSpot PC Games
SATURDAY, NOVEMBER 24, 2001 
 
Click Here!

 

PC Games
News

Reviews

Previews

Movies/Media

Downloads

Hints/Codes

Game Guides

Special Features

Beta Center

Release Calendar

Forums

Top Games

 
Genres
Action

Adventure

Driving

Puzzle

Role-Playing

Simulation

Sports

Strategy

 
Subscribe to
PC Newsletter

HW Newsletter

 
Elite Services
Join GameSpot

 
See Also
3D Browser

CD Center

GameFAQs

Netflix

 


IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


ALSO CHECK OUT:
Baldur's Gate II: Throne of Bhaal
PDF Game Guide

Download for Free!
Monster and Creature Types

You'll encounter dozens of different enemies during the game, many of which are resistant to magic or capable of unleashing some horrific abilities. Many of the creatures you'll encounter were also encountered in Baldur's Gate II, but there are several entirely new monsters to challenge as well. The following charts provide a summary of all of the monsters you'll face in the expansion pack.

Banshees

These undead creatures are only found in one location in Throne of Bhaal: in the service of the undead lich, Vongoethe in Amkethran

Monster

Notable Special Abilities

Hit Points

Experience Points

Banshee

Magic resistance, magical weapons needed to hit; wail causes death unless a saving throw is made

60

4,000

Bears

These creatures are far more common as allies than enemies, since clerics and priests can lure them into battle. On the rare occasion that a hostile bear is encountered, it should easily be charmed and turned into a temporary companion

Monster

Notable Special Abilities

Hit Points

Experience Points

Black bear

None

25

175

Cave/mountain bear

None

50

650

Beholders

These deadly abominations cast a variety of spell effects and should be dispatched as quickly as possible to avoid their deadly spell effects. Beholderkin are much weaker than their more formed cousins, but are still capable of unleashing significant damage.

Monster

Notable Special Abilities

Hit Points

Experience Points

Gauth

Lightning bolts, cause serious wounds, paralyzation, cone of cold

81

9,000

Death tyrant

Magic resistance, stoneskin, minor spell turning, cause serious wounds, death ray, flesh to stone, anti-magic ray

115

14,000

Elder orb

Magic resistance, stoneskin, minor spell turning, cause serious wounds, death ray, flesh to stone, anti-magic ray

130

14,000

Hive mother

Magic resistance, spellcasting, including improved mantle, stoneskin, finger of death, death ray, lightning bolt, cause serious wounds, death ray, anti-magic ray

180

50,000

Eye of the beholder

Charm person, anti-magic ray, cause serious wounds, fear, death ray, slow, domination

100

15,000

Eye of the dead (beholderkin)

Undead attack

109

12,000

Gorgon eye (beholderkin)

Cast flesh to stone

100

12,000

Eagle eye (beholderkin)

Archer that fires multiple arrows

40

6,000

Seekers (beholderkin)

Casts Aganazzar's scorcher, flame arrow, Melf's acid arrows, magic missile

40

6,000

Sentinel (beholderkin)

None

40

6,000

Vigilant (beholderkin)

None

60

7,500

Burning Man

These strange creatures are almost a cross between elementals and golems.

Monster

Notable Special Abilities

Hit Points

Experience Points

Burning man

Cause fear, cinder shower, immune to fire

120

12,000

Demon Knights

These creatures act less like demons and more like high-level fighters. They are formidable melee opponents, which only occasionally rely on spells.

Monster

Notable Special Abilities

Hit Points

Experience Points

Cambion

Magic resistance

100

6,000

Death knights

Magic resistance, casts fireball, remove magic, power word kill

90

16,000

Demons/Tanar'ri

These creatures from the Abyss are commonly encountered in your adventures, which is unfortunate, since they are dangerous opponents. All are heavily resistant to magic and immune to fire based attacks. Most can cause demon fear. None is more fearsome than the mighty Demogorgon, prince of demons, who rests imprisoned in Watcher's Keep. Demons war with devils, which can be used to your advantage.

Monster

Notable Special Abilities

Hit Points

Experience Points

Alu-fiend

Cast dire charm

130

10,000

Balor

Cast many spells, including pierce magic, vorpal hit

120

16,000

Chromatic demon

High resistance to damage other than the opposite of its form

140

55,000

Demogorgon

Gates in Mariliths and Glabrezu, many contingency protections, including stoneskin and globe of invulnerability, cause disease

400

100,000 per party member

Glabrezu

Cast haste, dispel magic

80

20,000

Marilith

Strong melee attacks, casts immunity to magic weapons

120

23,000

Maurezhei

Standard demon abilities

56

6,000

Succubus

Level-draining touch

48

14,000

Devils/Baatezu

Like demons, these creatures from the nine levels of Hell are also commonly encountered in your adventures. All are heavily resistant to magic and immune to fire based attacks. Most can cause demon fear. They war with the demons, which can be used to your advantage.

Monster

Notable Special Abilities

Hit Points

Experience Points

Abishai

Poison

63

9,000

Bone fiend

Strong melee fighter

96

22,000

Cornugon

Spellcasting, including stun and cause fear

80

10,000

Erinyes

Ranged attack

70

15,000

Pit fiend

Spellcasting, including hold person

80

28,000

Dopplegangers

These foes infested the city of Baldur's Gate but only play a brief role in Throne of Bhaal, as opponents in the first challenge.

Monster

Notable Special Abilities

Hit Points

Experience Points

Doppleganger

Can shapechange

16

420

Dragons

Dragons remain the single most powerful creatures you'll encounter, each has its own unique abilities in addition to some common skills. All can use their wings to buffet attackers and send them flying or into unconsciousness. All are heavily resistant to magic, can cause fear and can use a breath weapon (which isn't always fire) to cause tremendous damage. Use haste, protect your party by casting resist fear, summon creatures to distract the dragon, and attack from all sides so that your attack won't quickly be halted by a wing buffet or use of the dragon's breath weapon. Holy smite works very well against dragons.

Monster

Notable Special Abilities

Hit Points

Experience Points

Saladrex (red dragon)

Magic resistance, casts haste, greater malison, flame breath

240

64,000

Green dragon

Magic resistance, casts entangle, stoneskin, flame breath

184

60-62,000

Draconis (brown dragon)

Magic resistance, casts invisibility, mislead, protection from magic weapons, stoneskin, haste, non-detection, minor spell-turning, greater malison, summons invisible stalkers, acid breath

190

61,000

Abazigal (blue dragon)

AC –12, immune to backstab, magic resistance 55%, casts protection from magic weapons, stoneskin, improved haste, minor spell-turning, greater malison, remove magic, righteous magic, armor of faith, heal, earthquake, lightning breath, frost salamander guard

210

40,000 per party member


 
« Previous Page General Gameplay Tips and Strategies (cont.) »

 


GameSpot Help  |  Contact Us  |  Worldwide  |  About Us  |  Advertise  |  Join GameSpot
  CNET Networks: CNET | GameSpot | mySimon | TechRepublic | ZDNet About GameSpot  
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.