This is the 3rd peaceful mission. Finally, city
defenses will factor into the equation. Being the first desert level, it also brings a new
set of problems into your city building strategies.
Targets
Population
5000
Culture
60
Prosperity
35
Peace
40
Favor
40
Trade Partners
Corinthus (sea
route)
sells 15 clay [per year]
sells 15 pottery
buys 15 weapons
buys 25 fruit
Athanae (sea route)
sells 25 wheat
sells 15 wine
sells 15 marble
buys 15 fish
buys 15 oil
Important Events
Jan 220 BC
The level begins
Oct 217 BC
Greek invasion from the southwest
Oct 217 BC
Emperor requests 10 weapons
Mar 215 BC
Emperor requests 10 furniture
May 215 BC
Oil price increased by 20 Dn
Sep 214 BC
Greek invasion from the northwest
Jul 213 BC
Emperor requests 10 weapons
May 211 BC
Greek invasion from the southwest
Jul 210 BC
Emperor requests 15 furniture
Jul 210 BC
Weapons price increased by 10 Dn
Sep 210 BC
Corinthus now buys 25 weapons per year
Jun 208 BC
Greek invasion from the northwest
Jul 207 BC
Emperor requests 10 weapons
Jul 205 BC
Corinthus ow sells 25 clay per year
Oct 204 BC
Emperor requests 15 furniture
Aug 203 BC
Greek invasion from the southwest
May 200 BC
Wine price increased by 35 Dn
Jun 200 BC
Emperor requests 10 weapons
Jul 200 BC
Marble price increased by 40 Dn
Aug 198 BC
Greek invasion from the northwest
Oct 195 BC
Emperor requests 10 weapons
Apr 193 BC
Greek invasion from the northwest
Oct 190 BC
Emperor requests 15 furniture
Oct 188 BC
Greek invasion from the southwest
Disasters
Occasionally your city's water supply will be
contaminated, reducing the city's overall health level.
Hints & Tips
This level introduces you to some of
the more advanced problems in the game, and provides new challenges for you as a governor.
Here are some tips on how to deal with the new
challenges:
Fires - desert cities have a greatly
increased fire risk, so you should build more prefects than usual, and spend even more
time checking the fire risk overlay.
Water - fountains in the desert only service
a range of 3 tiles, instead of 4 (for central and northern cities). Therefore, if you've
fashioned your earlier cities using 9x9 city blocks, you should change to 7x7 blocks, for
the desert.
Population - this level calls for double the
population of the previous levels. As a result you will need to build more of everything,
and that makes it more difficult to keep an eye on every little detail. Therefore, make
sure you build all parts of your city such that they can look after themselves for
extended periods of time. If they can't look after themselves, you will be permanently
fighting fire all over the city!
Invasions - Greek soldiers will invade you
from two points of the map. If you preempt the invasion points and surround them with
walls and towers, you will never need to build any forts. However, you are free to make
city defense more "interesting" by building walls and towers around the city if
you wish, plus a few forts. The invading force is always the same approximate size
(between half dozen to a dozen troops).
Choices - Miletus has plenty of open spaces,
and the choice between coastline (fishing) or farmland (fruit) as your population center,
is not a very straightforward one. I'd recommend building around the larger farmland,
because your farms, docks and houses must all be together, for the purposes of exporting
oil and importing clay. The farmland can support 18 farms, and you should use 2 or 3 of
those for olive farms.
Fishing - build a ship bridge from the coast
(near the farms) to the first large island. Use this island to build more wharves. That
should give you enough fish (along with the 15 fruit farms) to feed all of your people.
Exports - you have enough problems producing
food for your people without trying to export it as well, so just stick to exporting oil
and weapons.
Imports - the only thing you'll want to
import is clay. Don't import the others unless you have too much money.
Prosperity - although the prosperity target
is not overly high, you still won't meet it just by accident while concentrating on
building tents! Right click on the houses and give them the goods and services to allow
them to evolve to a level between small insulae and grand insulae.
If you wish to download an example of this
level, you can visit the Cities
download page.
Click here to go
back to the Peaceful Walkthroughs home page.
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