Proconsul - Sarmizegetusa
Sarmizegetusa is a pretty tough challenge too the invasions come from
almost anywhere. I havent got too many numbers here they appeared too close
to my ballistas for me to get an accurate picture of how big the invasions were.
|
Objectives |
Population
6000, Culture 60, Prosperity 50, Peace 55, Favour 50 |
|
Caesar
Requests |
53AD 10
Furniture in 36 Months
58AD 15 Furniture in 24 Months
60AD an Army
63AD 15 Furniture in 24 Months
68AD 15 Furniture in 24 Months
71AD an Army
73AD 15 Furniture in 24 Months
78AD 15 Furniture in 24 Months |
|
Invasions
|
53AD
10 Natives from NW (next to the Road From Rome)
54AD c.25Goths and c.25
Cavalry from SE
56AD 32 Natives from NW (as
before)
56AD Natives from SW
64AD Goths from SW
64AD Natives from SE
66AD Goths from SW
67AD 16 Natives from SE
70AD Goths from SW
74AD Goths from SE
76AD Goths from SE
78AD ? |
|
Initial
Funds: |
8000dn
|
|
First
Loan: |
1000dn |
|
Price Changes: |
65AD Iron
up 10dn
69AD Weapons down 30dn |
|
Storms: |
No |
|
Landslides: |
No |
There are wolves here, so slow the game down when you begin and wall them in,
or youll find that immigrants are instantly converted into food for the local fauna.
Also at the start, build 1 mission post in each of the 3 native villages (next to the
chiefs hut will do it) so that they start to trade with you and wont get
annoyed when you build on their land. Even so, you need to keep an eye on the native risks
overlay, especially when you build in their villages, since they are very easily annoyed.
Youll have enough problems dealing with the Goths without having a native revolt
going on within your city at the same time.
Owing to the lack of funds provided by Caesar, youll need to use up loads
of your personal savings in order to get yourself started remember, the attacks
start early, so youll need to have barracks, a couple of forts and a military
academy. The first Goth attack is surprisingly large and will do some serious damage
unless you have at least 3 cohorts (1 of which should be legionaries) in the area by the
time they arrive dont forget that their cavalry can easily outrun all of your
units except your cavalry (obviously), so youll need to have some horse of your own
here (1 or 2 cohorts should be enough).
When Caesar asks for armies to save Lugdunum (hehe) in 60AD, send 1 cohort of
javelins and 2 of legionaries you wont be attacked while theyre absent
unless you upset Mars and he incites a little local revolt. In 71AD, send 1 cohort of
legionaries and 3 of auxiliaries. Be warned, the 74AD attack might occur before the armies
can get back, but thats not too much of a problem the Goths will stand next
to the road to the Empire shooting at your returning legions whilst your ballistas pound
into the from behind.
The distant battles and the huge favour boost which you get when you win them
will allow you to take Caesars salary during this level useful for building
up a cash reserve to use in the next scenario.
As if all the above is not bad enough, Caesar is feeling generous to the plebs
in Rome while you are playing this level, and so raises their wages (it seems as if
hes pleased with how the re-furbishing of his palaces is going, judging by the
amount of furniture he demands from you). You need to keep up with the rises if you want
your people to remain content in your city. However, you can raise taxes a couple of
percent to compensate and they dont really mind.
My saved game for this level isnt really too good (again), so if you want
to send your own to me, then I might post one of them here. However, if you still want to
see mine, then click
here. When you're through with this one, you'll find yourself deported to the
North of England, and to somewhere which is much easier to spell and pronounce than the
level you've just been doing, Roman York, aka Lindum.
If you want to go back to the Military Walkthroughs main page,
then click
here. Or, if you're done here and want to return to the News
page, click here.