There is no quick and easy way to analyze
a subject as complex as the enemy options in Caesar 3. The game builders
obviously mixed and matched appearances, formation types, and unit strengths
freely between different enemies. This seems to produce historically
accurate barbarian armies, but makes analysis time consuming. I confess,
I made some compromises.
Testing
All barbarian types were gamed with an
attack of 32 in year 1 and an attack of 120 in year 2. After building
the 'Size' table in the tab below, several interesting specific army/barbarian
sizes were tested. A single straight wall was used for all of the
120 man attacks. Two Towers were employed. All attacks were
told to "attack food" and a single Granary was used as a lure.
Terrain
All studies were done on open, flat, terrain.
Obviously, a real conflict will not happen in these ideal conditions, but
you can get everyone in the team picture this way.
Combat
Evaluation
Evaluation was subjective. Ranks
of 0 - 10 where 0 is no effect at all on Caesar's force and 10 is a decisive
defeat. Every attempt was made to separate the different barbarian
unit types when they were attacking and force them to fight full legions
of Javelin and Legionaries. All of Caesars Legions were Academy trained.
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