Contact Us

Webmasters, News Editors, Forums
Angel Reck
Angel Jayhawk

FAQs, Download Maestro
Angel Draco

Fixit Man
Angel Jayhawk

The Techanator
Angel Et Flavius

Aides de Site
Angel Baltic
Cherub Brugle
Angel Gustavia

Heaven's Gaming Sites Home Page
Age of Empires Heaven
Age of Kings Heaven

Age of Wonders Heaven
Caesar III Heaven
Cossacks Heaven
Dungeon Siege Heaven
Empire Earth Heaven
Pharaoh Heaven
Rise of Nations Heaven
Stronghold Heaven
SW: Galactic Battlegrounds Heaven
Zeus Heaven

 

 

filler.gif (906 bytes)

 

 

 

 

Creator: Titanic Guy 1986                     Scenario: Isle of Celtia

Overall - 3.0   rating3.gif (5086 bytes) rating3.gif (5475 bytes)   3 - Balance
Playability - 2   rating2.gif (5475 bytes) rating3.gif (5475 bytes)   3 - Map Design
Creativity - 3   rating3.gif (5086 bytes) rating4.gif (4490 bytes)   4 - Story/Instructions


Pnut's Personal Challenge level: 2.0

Because of creator oversights, all 5 categories but the Story were most likely affected by a decrease of 0.5 to 1.0 on the 1-5 scale. (For those of you interested, it is probably easy to fix)

General overview: An average northern province. Rome provides food, so housing size is limited (which isn't a problem), Good trading (Tarentum, Capua, Syracusae, Massilia, Narbo). No real challenges from the Emperor, only a few at the beginning of the game. One invasion that cannot get to the body of the map, so the point is moot. You build from scratch, no buildings off limits.

Required by Caesar:
Culture -------- 40
Prosperity ----- 30
Peace ---------- 35
Favor ---------- 70
Population ---- 5500

What made it fun: Some may disagree, but I liked the challenge of getting water to my city...something new for me! A scenario that the creator could have much fun changing the requirements for the player while leaving the terrain/layout the same. A decent land layout.

What detracted from the fun: Unfortunately there were 2 oversights (should be easily corrected by the creator) which hampered the cleanness of the game. The wolves, invaders and the natives were blocked from the main body of the map. The invaders are cut off from the main island (perhaps the creator meant to have a bridge there) making them no threat at all. The stairs leading to the wolves and natives on the main island are blocked by trees so they do not have any effect on the scenario. Luckily I did not need to trade with them to win. Lengthy waiting to get the favor requirement.

What makes it unique: Rome provided food, so no need for a granary. Trying to find enough jobs for people was a constant challenge, one that is very different from most scenarios I've played.

My personal wishes: Replay it after the "blocks" in the terrain (that I mentioned above) are fixed; it will make it a completely new game! I would suspect those of you who like to fight off wolves would enjoy this (once fixed). Have many more requests from the emperor, there are only a few at the beginning of play only. I'm not sure if this scenario would be more or less enjoyable with more invasions...hmmm?

I wonder if the creator tried the scenario without Rome providing food? Was it too easy/hard? This might be a good one to make small changes to and make a whole new and exciting map!



For a description of the Rating System, click here

Reviewed by PNUT
  

 

Caesar 3 is a game by Sierra Studios & Impressions Software. All trademarks (graphics, information, etc.) are the sole property of their respective owners. All Materials in Caesar 3 Heaven used with permission. All other materials are the property HeavenWeb Site and Required permission of use on other sites! Best viewed in 800 X 600 Graphics Mode - 16bit color, with IE 4.0. Links Do Not Necessarily Suggest Endorsement Names, trademarks, and copyrights are the property of the originating companies and web sites.