Other Constraints -
Population: 12,000
Time to Survive: No
Time to Defeat: No
For an experienced CIII player, Barabeo is a great
city to play. Anyone who has only played the early levels of the Career Kit may not
be ready to tackle Barabeo.
The new governor of Barabeo should have experience as a diplomat, because native
villages occupy a good portion of the map. While pacifying the natives, be sure to
build up a strong army, since later in the game Caesar requests troops, and while some of
your best troops are gallivanting across the Empire, the Carths - with their pet
elephant(s) - decide to drop in to say hello!
Rome does supply food, which definitely makes it easier to concentrate on achieving the
required goals to win the scenario; but be aware, Barabeo throws a little of everything at
the player. Barabeo is good for anyone who is up to a fairly challenging, yet
winnable, scenario.
For a description of the Rating System, click here
Right off the bat I'm
inclined to give slightly higher points to a designer who goes to the trouble to place her
scenario accurately within the vast history of Rome. The settlement you're assigned to
establish here is part of the First Punic War and nicely reflects Rome's tentative first
expansion into Sicily. Me, I always dig it when I feel like I'm part of history...
The map you load up is realistic, and it definitely gives the feeling of being plopped
down onto Sicily, then told to sink or swim. Marian has put a lot of thought into her
placement of map elements, too. I chose to start up furthest from the great swaths
of native-controlled land, but this meant that trade ships had to wend along a vast
coastline before they could reach me. Good stuff...waiting to get those trade denarii in
the bank should always be a little fraught, in my playbook, anyway.
The instructions promise us we'll be fighting quite a bit and in the first ten years or so
this is the case. Marian has also mixed large local raider groups in with her enemy
armies, a nice touch of variety, given how pesky those locals are to stop.
But the enemy armies don't build to any real size for awhile (*quite* awhile, I might add,
but I don't want to give away dates). At one point a whopping 17 years elapses between
local uprisings. There are other battles in the meantime, but your typical waiting time
will be around 3 years. Frankly this player got bored, waiting for war. I admit, I
am a bit "combat happy." Other players may enjoy the break to refine their city,
but this brings me to my next major point: the ratings requirements are quite high,
especially culture and prosperity. But if that's the kind of challenge you want, this game
is for you.
Overall, I found this one of the most enjoyable custom scenarios yet. It's strengths
certainly counter balanced what were to me, anyway, it's weakness. I will be one of the
first players to download Marian's next scenario -- and I hope she doesn't keep us waiting
too long!
For a description of the Rating System, click here
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