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Creator: Marian                             Scenario: Barabeo

Overall - 3.8   rating4.gif (5086 bytes) rating4.gif (5475 bytes)   4 - Balance
Playability - 4   rating4.gif (5475 bytes) rating4.gif (5475 bytes)   4 - Map Design
Creativity - 4   rating4.gif (5086 bytes) rating3.gif (4490 bytes)   3 - Story/Instructions


Empire Area: Syracuse
Rank: Engineer

Goals to Win -
Culture: 90
Prosperity: 85
Peace: 100
Favor: 95

Other Constraints -
Population: 12,000
Time to Survive: No
Time to Defeat: No

For an experienced CIII player, Barabeo is a great city to play.  Anyone who has only played the early levels of the Career Kit may not be ready to tackle Barabeo.

The new governor of Barabeo should have experience as a diplomat, because native villages occupy a good portion of the map.   While pacifying the natives, be sure to build up a strong army, since later in the game Caesar requests troops, and while some of your best troops are gallivanting across the Empire, the Carths - with their pet elephant(s) - decide to drop in to say hello!

Rome does supply food, which definitely makes it easier to concentrate on achieving the required goals to win the scenario; but be aware, Barabeo throws a little of everything at the player.  Barabeo is good for anyone who is up to a fairly challenging, yet winnable, scenario.



For a description of the Rating System, click here


Reviewed by Angel Stef

  
Overall - 4.2   rating4.gif (5086 bytes) rating4.gif (5475 bytes)   4 - Balance
Playability - 4   rating4.gif (5475 bytes) rating4.gif (5475 bytes)   5 - Map Design
Creativity - 4   rating4.gif (5086 bytes) rating3.gif (4490 bytes)   4 - Story/Instructions

  Right off the bat I'm inclined to give slightly higher points to a designer who goes to the trouble to place her scenario accurately within the vast history of Rome. The settlement you're assigned to establish here is part of the First Punic War and nicely reflects Rome's tentative first expansion into Sicily. Me, I always dig it when I feel like I'm part of history...

The map you load up is realistic, and it definitely gives the feeling of being plopped down onto Sicily, then told to sink or swim. Marian has put a lot of thought into her placement of map elements, too.  I chose to start up furthest from the great swaths of native-controlled land, but this meant that trade ships had to wend along a vast coastline before they could reach me. Good stuff...waiting to get those trade denarii in the bank should always be a little fraught, in my playbook, anyway.

The instructions promise us we'll be fighting quite a bit and in the first ten years or so this is the case. Marian has also mixed large local raider groups in with her enemy armies, a nice touch of variety, given how pesky those locals are to stop.

But the enemy armies don't build to any real size for awhile (*quite* awhile, I might add, but I don't want to give away dates). At one point a whopping 17 years elapses between local uprisings. There are other battles in the meantime, but your typical waiting time will be around 3 years.  Frankly this player got bored, waiting for war. I admit, I am a bit "combat happy." Other players may enjoy the break to refine their city, but this brings me to my next major point: the ratings requirements are quite high, especially culture and prosperity. But if that's the kind of challenge you want, this game is for you.

Overall, I found this one of the most enjoyable custom scenarios yet. It's strengths certainly counter balanced what were to me, anyway, it's weakness. I will be one of the first players to download Marian's next scenario -- and I hope she doesn't keep us waiting too long!


For a description of the Rating System, click here


Reviewed by Gordon Farrell

 

 

Caesar 3 is a game by Sierra Studios & Impressions Software. All trademarks (graphics, information, etc.) are the sole property of their respective owners. All Materials in Caesar 3 Heaven used with permission. All other materials are the property HeavenWeb Site and Required permission of use on other sites! Best viewed in 800 X 600 Graphics Mode - 16bit color, with IE 4.0. Links Do Not Necessarily Suggest Endorsement Names, trademarks, and copyrights are the property of the originating companies and web sites.