Other Constraints -
Population: 0
Time to Survive: No
Time to Defeat: No
Overall, this scenario is very good. It would
have scored higher if there had been winning conditions set, and if the requests/attacks
occurred a little earlier in the game. It takes almost fourteen years for any real
action to take place.
To be fair, this gives the player plenty of time to prepare for battle and to establish
the city. (Not to mention exterminating the wolves and attaining peace with a small,
native village.) However, an experienced or impatient player will be ready for
battle long before the first attack occurs.
Rome supplies wheat, so food isn't a problem. Two cities are available for
export/import, and the player must import iron for weapons. Once the attacks occur,
they do happen frequently, and a mid- to experienced player should enjoy the map.
For a description of the Rating System, click here
There's a great deal of promise in
Trunks' scenario designing, but right now this particular assignment is far too languid
and drawn out to be
really compelling. In a word, Trunks has just made it too easy for us. You've got over ten
years before the first attack comes. By then, you should be up to full fighting strength
and fully encircled by towers -- especially since Rome is supplying all your wheat and
your emergency loan is 50,000 denarii! Then, when the attacks do come, many are spaced 8
to 10 years apart...
The problem is that the author, in his instructions, promises us a scenario that will
satisfy "Military Happy" players. Alas, here's one who just wasn't.
Nevertheless, the author has designed a nice river setting with interesting levels for
building a cool city. And, often, you'll be faced with tough
choices. It is a smaller map, and you can't build right out to the edge or you're gonna
get reamed by invaders. Where do you put your forts?
And which side of the river will be most vulnerable? Plus, the author has supplied some
nice events to liven things up.
But, spread out over 115 years, there's just too much time to recoup and reorganize, so
you never really feel like you're fighting for survival.
Seems to me, if you promise an assignment that's going to tax our military skills, then
that back-against-the-wall feeling is going to be expected.
I guess, in the long run, the question is do you want to play *any* scenario for 115
years, especially when there are no ratings goals to struggle for? And there's no real
"story," either, so I'm afraid the ratings took a hit in that area, too.
But if you want to tinker with a city for a century -- with some admittedly large attacks
to fight off -- Germania's for you.
For a description of the Rating System, click here
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