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Creator: Marty Party City: Valentia from Praetor Rank Career Scen

Desc: 
Did this one in about two days again. At first the 10000 population requirement was a little daunting, but there was plenty enough food and space to make it all happen. In fact I reckon I'm using only about a third of the food production capacity of this level. This is the first implementation of what I feel will be my super city design. My houses are able to be sectioned into completely separate areas, using completely separate food sources. The only thing that would challenge this approach is if I can't produce my own clay or timber. The double-ringed roads have turned out to be a hugely successful variation of the rectangular blocks I used on earlier levels. It's similar to the "rich ghetto" idea discussed by others on the C3 Forum, but I've combined other elements into it. Not only do I keep most of the walkers on a short leash by having them situated in the inner ring, but I also have the long one-way street on the outside of the houses, to force entertainers to cover every single house. I use a lot of markets to try and make sure my houses never devolve. BTW, the school and temple sends their walkers out differently depending on how it is situated within the inner block. If I put them on the end, then the 4 school kids will tend to all run in the same direction, and the priest does not alternate his routes. It looks like buggy AI, but to overcome it, just put the temple and school near the middle of the inner block. Their service range basically dictates how big the overall block could and should be.
 

  

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