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Creator: Kipius City: Lindum (Lv. 11 - Military) from Caesar Rank Career Scen

Desc: Lindum was not the challenge that I expected for the final military career level. It was far too easy. As you can see, I am ready to become a deity with the addition of a few theaters and/or schools. And its is only May AD116! That's one of the shortest times to finish any of the challenging levels. Come on, Sierra, you could have done much better. Sure, I started with a huge wallet (see my Sarmizegetusa city) when I started because I expected a challenge. It was not necessary. It was nice to be able to spare expense in building a city. Yes, I did my planning well and wasted very little. Please excuse my use of the word "I" so much; but as a Caesar, you learn to have an attitude. However, my knowledge is a composite of learning from others who were nice enough to post their thoughts and the experiences gained over the previous levels. Very little is originally mine. Also, my criticism of this level is not meant to belittle Sierra because they are the reason that I feel that Caesar III is the best of the city planning games. I have gone through all of the levels in both the peaceful and military levels and have returned many times to re- play a city in a different way. As most experienced players, I slowed the game to 10% speed and analyzed the entire board. I identified the locations of my natural resources (water, farmland, clay, forest, iron, etc.). I noticed what I could produce and what I needed to import. I looked at the four possible trading partners and decided that I would only use three of them. The first of the three to be set up would be a land route for selling pottery and buying marble. The other two would be set up later because they each required a dock and were further away from my immigrant entrance. I located each of the wolf packs and decided to box them use ASAP before they had time to roam. Then, I started my research as to what others had already done. There are a number of great pages where advice is given; such as here at Heavengames with the walkthroughs, the advice in posts on various Caesar III sites as well as Sierra's official sites, and the well-thought-out pages of Grumpus The Elder. These pages were required reading to even get out of the gate initially and as you progress, you remember and use each of those tidbits. If you are a glutton for punishment, don't go reading any further and ignore the previous and jump right in to the game. For some, the next part may be considered "cheating." I download some of the cities from Heavengames like you have done with mine. I look at what that player did with his city and try to understand why he did. Next, I scroll through the events that have happened in his city and transfer some of that knowledge to my planning sheets, such as when and where the invasions come and even watch what happened. I also look at all of the various advisors to understand what is going on in that city. Then, using all of these thoughts, I finally am ready to start building my city. So, here we go with Lindum and becoming a deity. I noticed that the invasions always came from the same spot on the map and decided how I wanted to set up my defenses. Mentally I laid out what I wanted my city to be. I will have four housing blocks: two blocks consisting of 26 Large Insulaes each (max: 4,368 people) and designated as Blocks A & B, one block of 8 Luxury Palaces (max: 1,600 people) named Block C, and one block of 27 Large Casas (max: 2,052 people) named Block D. These four blocks can house up to 8,020 people which will provide me with approximately 2,900 to 3,000 workers. That should be enough workers give me all of what I will need if overproduce food, pottery, furniture, and weapons in order to store up for the blocks' needs and for trading income. Each block will be laid out with enough farms plots to provide all the foods needs for that block and more. I originally had planned to take Blocks A & B beyond the Large Insulae level and left room for a Colosseum tying into on Plaza tile at the west corner of each block; however I changed my feelings as the game progressed, but left the space there in case I changed my mind again. That's what is fun about this game...you are never satisfied. I do like my 40-plaza Palace block with adjoining Colosseum and Hippodrome. That was one of those areas where the housing was regulated in the changes holding off the barber until all the luxury palaces' needs were stockpiled in the eight markets plus multiple granaries and warehouses. This avoided a huge exodus of people which normally occur when the houses changes from Insulaes to Villas. If you don't understand about what I am talking, please review Grumpus' chart at:
 

  

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