Desc: City Title: Caesarmia
Description: This ended up as (to my mind) my least attractive city, because
of the rather unpleasant entertainment and hospital parks that I added near
the end to get perfect ratings everywhere. The hospital park lies on top of
what was once a massive export wine industry. Wine and marble were the only
commodities I exported, and the sea trade routes were never even opened.
Again, the ratio 12 large insulae : 1 grand villa was employed to reach 100
prosperity. The plebeian housing block is perhaps of interest since it only
contains 1 prefecture, contrary to the traditional thinking of adding extra
prefectures in the desert. G-blocks were used in preference to my normal
ring blocks because gatehouses were not available. The villa block is a
straightforward line block, relying on destination walker coverage for the
entertainment venues.
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